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  • File : 1284194013.jpg-(53 KB, 600x462)
    53 KB Anonymous 09/11/10(Sat)04:33 No.146858   [Reply][Quick Reply]
    buying a new monitor, want something good, pref led.


    File : 1283892044.png-(61 KB, 1040x636)
    61 KB Anonymous 09/07/10(Tue)16:40 No.145496   [Reply][Quick Reply]
    This problem appeared a little while ago when I was working on a project of mine.. When this mesh is selected it displays fine.. but when I select another object or de-select everything, it looks mostly transparent and fragmented? (No.. It's not in x-ray view mode)

    I can click on it again and it appears normal, and also when I enable edged faces (F4) it appears normal, just with.. edged faces.

    So, does anybody have an idea what might be causing this mesh to display incorrectly when in Smooth+Highlights mode?
    6 posts omitted. Click Reply to view.
    >> Anonymous 09/07/10(Tue)18:35 No.145521

    Yeah I suppose..

    Problem is I've run out of things to try...
    >> Anonymous 09/07/10(Tue)19:48 No.145540
    most likely your shitty ass video card
    >> Anonymous 09/07/10(Tue)20:10 No.145543

    What would you define as 'shitty'?
    >> Anonymous 09/11/10(Sat)04:14 No.146856

    whatever you're using that makes this shit happen.
    >> Anonymous 09/11/10(Sat)04:24 No.146857

    File : 1284191998.jpg-(376 KB, 1024x1024)
    376 KB Anonymous 09/11/10(Sat)03:59 No.146850   [Reply][Quick Reply]

    Oh fuck you, Autodesk, fuck you.

    Pic unrelated. A rather useful alpha, though.
    >> Anonymous 09/11/10(Sat)04:01 No.146851
    It's funny because I read an article about this that had another case referencing autodesk where they lost.

    One of these two articles are pulling shit out of their ass, and I'm leaning towards this one.
    >> Anonymous 09/11/10(Sat)04:06 No.146853

    Care to cite your source? Everything I'm seeing in recent news is in line with OP's post.

    File : 1284180986.jpg-(586 KB, 1150x1537)
    586 KB Anonymous 09/11/10(Sat)00:56 No.146826   [Reply][Quick Reply]
    1 post omitted. Click Reply to view.
    >> Anonymous 09/11/10(Sat)03:35 No.146842
         File1284190520.jpg-(101 KB, 465x600)
    101 KB
    So you got a basic canvas. Added some orange paint. Brushed the shit out of it and then drew your name on the vase.

    >> Anonymous 09/11/10(Sat)03:37 No.146844
         File1284190628.jpg-(54 KB, 630x630)
    54 KB
    >> Anonymous 09/11/10(Sat)03:38 No.146845

    lol, comparing your art to van Gogh.

    You're pathetic.

    >I sure showed him
    >> Anonymous 09/11/10(Sat)03:38 No.146846
    Somebody needs to learn about lighting and shading. That is just SHIT. Did the slow kid in freshman art class paint this shit? Blech.
    >> Anonymous 09/11/10(Sat)03:39 No.146847

    Heh, bunch of butthurt faggots disagreeing.

    File : 1284182015.jpg-(181 KB, 1024x768)
    181 KB Anonymous 09/11/10(Sat)01:13 No.146829   [Reply][Quick Reply]
    did they deleted the thread about the eve online contest? if so please delete this one too (but dont ban me!) just curious because i cant find it anywhere and i knew a few of us were going to take part. don't know why a contest thread would be deleted from here but need clarification
    >> Anonymous 09/11/10(Sat)02:09 No.146834
    Try scrolling through a few pages next time
    >> Anonymous 09/11/10(Sat)02:56 No.146835

    File : 1284069268.jpg-(24 KB, 300x470)
    24 KB RENDERING SPEED INCREASE Anonymous 09/09/10(Thu)17:54 No.146421   [Reply][Quick Reply]
    Hey 3D people.
    Im gonna build a really fast pc for my university animation course. I need it to render as fast as possible.
    What components will I need?
    Is it true that the more ram u have, the faster the rendering? and what type of ram? - DDR1, DDR2, DDR3 ect.

    and what other conponents will make it faster? Graphics card, CPU, ect.

    Plus will my theory in starting my OS in safe mode make the rendering faster? cos background programs won't be running.

    oh yea and I use the usual autodesk modelling programs at uni like maya ect, if that helps in any way.
    16 posts and 3 image replies omitted. Click Reply to view.
    >> b3ars 09/10/10(Fri)15:29 No.146720
    just don't run non-multi-threading apps on multi-threading CPUs, it's a waste.

    from my observation, rendering does not use a lot of RAM, but it probably depends on what you are rendering (like large textures I imagine).
    >> Anonymous 09/10/10(Fri)20:12 No.146764
    ITT people who VERY MUCH don't know anything about computers :/

    1.) The more cores the better. If it's just a uni course, get an i7 930, and at least 6gb ram. If you're rendering your own feature length indie 3DCG film, get a two socket server mobo, put as many cores as possible in each socket, and get 24gb. And build as many of these as you can afford D:

    2.) Get DDR3. Unless you're exceedingly broke, there should be no reason not to get DDR3. That and you'll have to have it for an i7 930.

    3.) GPU doesn't matter at this point for rendering. It is all done by the CPU. You can get an nvidia card to get CUDA, but Maya/Max aren't going to use that yet.

    4.) 64 bit OS all the way.

    5.) Booting in safe mode might save you just a little bit of headroom, but unless you're just using the thing as a dedicated render box (in which case, yes you'd run linux) just install a fresh copy of your OS and don't bog it down with a bunch of unnecessary shit. After I install windows I make sure my drivers are fine, and then anything else I clear out of the tool tray, or disable from starting at boot, etc.

    6.) A decent gaming card will be fine. The only place that the video card really helps you is displaying a lot of stuff at the same time/really high res meshes. But that's what you have layers for. If you're really worried about it, go spend $1300 on a pro card.

    7.) Getting an SSD is a good suggestion, but it's not really necessary. It's nice, but it isn't going to speed up your render settings. HD's are cheap, get one for your os, get a bunch of 1 tb drives and raid them for your storage. Striping them will speed up image save times, but that's probably negligible. (I'm editing HD footage like a champ off of just one drive).
    >> Anonymous 09/11/10(Sat)00:35 No.146822
    go with pc133 ram, single core processor without hyperthreading, AGP graphics card and a 300 watt power supply should do the trick. oh and while your at it only buy a motherboard with PS2 slots, no sound card (don't want to slow down the performance of the board). and switch the power supply to 220 setting (so it gets more power), but only put it on this setting if you live in america.
    >> Anonymous 09/11/10(Sat)00:47 No.146824

    >Rendering does not use a lot of ram.

    Typically, rendering engines break up the image into several chunks. In most that I have used, you can change the size of this chunk. (You know what I'm talking about... when it renders squares all over the place one at a time to finally make up the whole image, rather than the scanline...).

    Anyways, they do this to reduce the amount of ram that is needed for the render. The smaller the patch, the less the renderer needs to store in memory.

    So, if you find yourself running out of memory during renders, try and lower the patch size, because that is it's purpose!
    >> Anonymous 09/11/10(Sat)01:14 No.146830

    Recommended system requirements anyone?

    File : 1284163190.jpg-(245 KB, 1272x680)
    245 KB kino admon 09/10/10(Fri)19:59 No.146759   [Reply][Quick Reply]
    i need feedback please :)
    13 posts and 1 image reply omitted. Click Reply to view.
    >> Anonymous 09/10/10(Fri)22:28 No.146802
    Honestly probably the biggest piece of shit I've ever seen. I really hope you're trolling me, because if this was a legitimate attempt at some sort of artistic creation you are a sad excuse for a primitive humam whom could probably do far better.
    >> Anonymous 09/10/10(Fri)22:28 No.146803
    just fuck off man, whats the fucking point?
    >> Anonymous 09/10/10(Fri)22:33 No.146804
    OP, read this.
    >> Anonymous 09/11/10(Sat)00:15 No.146820
    Maybe (just maybe) in some days or weeks you'll really see a 3D model.
    >> Haters gonna hate Anonymous 09/11/10(Sat)00:43 No.146823
         File1284180232.gif-(220 KB, 480x366)
    220 KB
    All you haters hate it cause talent you lack

    File : 1284033410.jpg-(173 KB, 948x1062)
    173 KB Anonymous 09/09/10(Thu)07:56 No.146253   [Reply][Quick Reply]
    Do you prefer your 3D humans stylized or realistic as possible?

    Pic obviously not related since it's some kind of fox
    48 posts and 9 image replies omitted. Click Reply to view.
    >> Anonymous 09/10/10(Fri)21:24 No.146781
         File1284168294.jpg-(23 KB, 460x276)
    23 KB
    Advent children had some noticeable blurry textures even at standard resolution.
    It's all about this.
    Not just the graphics but the way they moved sometimes fooled me into thinking it was real.
    >> Anonymous 09/10/10(Fri)21:57 No.146792

    you two are faggots. anyone, and i mean anyone, can make a 3d animation movie that is nothing more than 5 second scenes with quick cuts.

    the movie made me sick cuz they couldn't do a steady cam shot for more than a second before a quick cut. it was a shit movie. i know long scenes without cuts take longer to render and require more work, but if i wanted a bunch of shitty ass short scenes with more cuts than a /b/ tard alone on a friday night i'd stick to goddamn /b/

    anyone who thinks advent is good is really just sucking jap cock or never imagined a fucking 3d movie that would have long beautiful fucking scenes without any sudden cut aways.
    >> Anonymous 09/10/10(Fri)22:01 No.146794
    no shit sherlock, it was real. it's called mo-cap, MOTION CAPTURE

    it records the way you walk, facial expression, all that jazz. someone just rigs a 3d model over it and bam, instant animation.
    >> Anonymous 09/10/10(Fri)22:22 No.146800
    Fuck off Watson, everybody knows that. Now show me a movie that did it any more lifelike.
    >> Anonymous 09/11/10(Sat)00:22 No.146821
    go watch Azureus Rising best fucking animation i have ever seen and it was all done without mo-cap.

    File : 1283821981.gif-(760 KB, 259x214)
    760 KB Anonymous 09/06/10(Mon)21:13 No.145182   [Reply][Quick Reply]
    ITT post the worst portfolio you have ever seen.

    Try not to post one that has already been posted by someone else.

    I'll start off with this one:
    182 posts and 39 image replies omitted. Click Reply to view.
    >> Anonymous 09/09/10(Thu)16:13 No.146386
    do the assignment enough times you eventually get a pity C
    >> Anonymous 09/09/10(Thu)16:15 No.146388
    This has nothing to do with /3/, but I suppose it counts as a portfolio.
    >> Anonymous 09/09/10(Thu)16:19 No.146391
    this woman wanted me to make a 3d hummingbird, and then pay me if it was good enough
    no thanks lady
    >> Anonymous 09/09/10(Thu)16:28 No.146394
    Holy fuck, I love that.
    Where did you learn? You must teach me.
    >> Anonymous 09/11/10(Sat)00:02 No.146817
    fuckin lold

    File : 1283755436.jpg-(216 KB, 1024x768)
    216 KB Kookaafa !tahjCmLpzw 09/06/10(Mon)02:43 No.144901   [Reply][Quick Reply]
    Hey /3/, I don't know if this is the right place to take this, I took it to /v/ but with no takers.
    So the Morrowind JVK mod is a copypasta, yeah, but I'd really like to see if there'd be anyone who'd be willing to make the mod as close to the actual pasta as they could? Without it being only playable on DOSbox, lol. Anyone willing to try? Pic related, it's a related pic I found on /x/.
    4 posts and 2 image replies omitted. Click Reply to view.
    >> Anonymous 09/10/10(Fri)21:04 No.146776

    captcha "sompsyn legacy"
    >> Anonymous 09/10/10(Fri)21:22 No.146779
    Confirmed, though i doubt anyone has the mod anymore, it self deletes after awhile if not in use and most wont be playing it a lot. also morrowind is old as hell.

    i'm still leaning that Bethesda itself made the mod, cuz of how well put together it is, even if it looks like a mess when playing.

    I played it for an hour or two and gave up. only later (IE: years later) did i realize what it could have been.

    ahh well, you win some and some just slip thru your hands like fine grain of sand.
    >> Anonymous 09/10/10(Fri)21:31 No.146785

    Heh, if I was a game company I would definitely fuck with people like that.

    Dunno, the one thing that strikes me as odd about this whole thing is that only one guy ever made it that far into the mod. Having it fuck up your dreams and stuff, okay, fine, creepy shit does that sometimes, but there's a lot of shit in there that I just don't think I can believe. I really wish that someone else did this stuff more certifiably.
    >> Anonymous 09/10/10(Fri)21:39 No.146788
    i'm pretty sure more people did but just never gave a shit about it. let's put it in perspective, it's still just a game even if it gets all weird.

    if i played it now and it got all spooky, i'd just take it as the entertainment it was.

    Ever played the text scroll classic: The Prison(er?) i remember booting it up to play and it pretended like it took over my computer and gave it some kind of virus. but it was all just a well orchestrated act.

    or what about the gem in battlenet on diablo 2 that if you click it enough it says "Perfect gem activated"? Blizzard never said what that meant but everyone (myself included) knew it meant a better chance at magic loot. even if not i'd still click that shit for minutes hoping to get the perfect activated gem.

    there are more examples, but this one is just one of many games where people with imagination really wanted to do something different.
    >> Anonymous 09/10/10(Fri)23:52 No.146813
    This thread has been very inspiration toward my game development efforts.

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