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  • File : 1265047276.jpg-(1014 KB, 2800x1600, 1264879426544.jpg)
    1014 KB Anonymous 02/01/10(Mon)13:01 No.20599  
    Collab thread part 5

    If you want to join in then mark off a spot on this image, add a number, reupload it, and join in on the fun.

    1. 20,000 tris per object max
    2. No textures, we will worry about that after the geometry is done.
    3. Export your model as a .obj file when you are done.
    >> Anonymous 02/01/10(Mon)13:21 No.20624
    My god this will look beautiful
    >> Anonymous 02/01/10(Mon)13:24 No.20627
    So like 40 people have one model each.... how's the plan to get them to others/one person?
    >> Anonymous 02/01/10(Mon)13:27 No.20629
    >>20627


    most of them are uploaded already..
    >> Anonymous 02/01/10(Mon)13:31 No.20630
    >>20627
    THE PLAN!

    we will share them on that thing called the “Internet” or also known as "A Series of tubes"
    >> Anonymous 02/01/10(Mon)13:32 No.20632
    >>20630

    you are a dick
    >> Anonymous 02/01/10(Mon)13:35 No.20633
    >>20629
    Don't get ahead of yourself, only 19 have been upped so far.

    Also penis did you manage to update the 51? Since there was a v2 posted in the last thread.
    >> Anonymous 02/01/10(Mon)13:40 No.20635
         File1265049600.jpg-(78 KB, 1099x1099, bongv.jpg)
    78 KB
    i just finished my render now i am up for some collaboration.
    >> Anonymous 02/01/10(Mon)13:48 No.20643
         File1265050100.jpg-(1.41 MB, 2800x1600, 464256256256.jpg)
    1.41 MB
    >>20635 nice bongs btw.
    >> Anonymous 02/01/10(Mon)13:49 No.20645
    >>20633 where can i find the upped?
    >> Anonymous 02/01/10(Mon)13:51 No.20648
    for those who missed the 4th thread
    http://www.mediafire.com/?zm2mzyzt45t

    also could some anon please post a list/make one with all the finished pieces?

    just to make sure we dont forget/miss someone (with all the shitstorms in here)
    >> penis !JnY88ep5OY 02/01/10(Mon)14:04 No.20663
    >>20648
    These are the ones I have collected so far
    http://www.mediafire.com/3Collab01
    >>20633
    I missed the later half of the last thread since I was at a Lan party
    whats this about 51 ?
    >> Anonymous 02/01/10(Mon)14:10 No.20668
         File1265051459.jpg-(104 KB, 1280x720, 4chan_collab_09_38.jpg)
    104 KB
    http://www.mediafire.com/?w3iklwglnym
    >> Anonymous 02/01/10(Mon)14:16 No.20671
    >>20663
    V2's been posted.

    mf
    http://www.mediafire.com/?inytrduu4in

    also >>18735 since other thread is still up.
    >> p.enis !JnY88ep5OY 02/01/10(Mon)14:22 No.20674
    >>20668
    >>20671
    ah, thanks
    uploaded them
    >> Anonymous 02/01/10(Mon)14:29 No.20677
    >>20671
    its on auto sage
    >> Anonymous 02/01/10(Mon)14:32 No.20681
    >>20677
    I know bro, that's why I made this one :3
    >> Anonymous 02/01/10(Mon)14:38 No.20684
         File1265053104.jpg-(1.88 MB, 2800x1600, 1265047276205.jpg)
    1.88 MB
    >>20681
    lol sry silly me

    also ill do number 56
    >> #22 Broseidon !8YimBiCYVg 02/01/10(Mon)15:07 No.20719
         File1265054870.png-(88 KB, 640x480, wheel.png)
    88 KB
    >> Anonymous 02/01/10(Mon)15:08 No.20722
    >>20719
    thats a fuckin masterpiece
    >> Broseidon !8YimBiCYVg 02/01/10(Mon)15:10 No.20726
    >>20722
    i was thinking of sending it to the louvre
    >> Anonymous 02/01/10(Mon)15:17 No.20738
    >>20684

    Reminder for anyone getting anything new. 54 bailed and the number was left standing. So whoever might want to do 56, get 54 instead.
    >> Anonymous 02/01/10(Mon)15:20 No.20747
    >>20738
    no
    >> Anonymous 02/01/10(Mon)15:22 No.20753
    http://www.megaupload.com/?d=GY471QGA

    there's 28
    >> Anonymous 02/01/10(Mon)16:07 No.20807
    I'm on a school PC and can't download anything here. Can someone post a link of the completion so far? I'm a /ck/ lurker but wow. I saw this thread start up and I'm really interested to see how it's coming
    >> Anonymous 02/01/10(Mon)17:19 No.20917
    i've just finished my first maya tutorials, if you want, i can to porygons =3 such as balls, cilinders etc, im the best, konami called me to work with them
    >> Anonymous 02/01/10(Mon)17:32 No.20924
    >>20917
    okay you go make 37 spheres of different sizes.
    >> Anonymous 02/01/10(Mon)17:52 No.20949
    so basically this is max only?
    I have maya and want to play this game but maya dont have .obj
    lame
    >> Anonymous 02/01/10(Mon)17:54 No.20950
         File1265064865.png-(116 KB, 640x480, 21 DONE.png)
    116 KB
    Here is 21#
    http://filesmelt.com/dl/21-speaker.obj
    any tips on #20 without using booleans?
    >> Anonymous 02/01/10(Mon)17:56 No.20953
    >>20949
    fail
    >> Anonymous 02/01/10(Mon)18:03 No.20962
    >>20953
    troll or not, just help. it might not help this guy but it could be useful for others
    >>20949
    this collab is program independent; obj is used because most any program can export to it.

    to export to obj with maya you have to first enable the obj export plugin.
    window -> settings/preferences -> plug-in manager

    make sure objExport.mll is loaded (and automatically loaded if you desire).

    it'll appear in the list of formats you can export to once you try to export your scene.
    >> Anonymous 02/01/10(Mon)18:25 No.20981
    >>20962
    oooooo, great success, thanks bro
    >> Anonymous 02/01/10(Mon)18:27 No.20985
    >>20950

    good work
    >> Anonymous 02/01/10(Mon)18:31 No.20990
    >>20738
    Where the fuck is 54? I've been staring down this image for 5 minutes and can't find it.
    >> Anonymous 02/01/10(Mon)18:32 No.20991
    >>20990

    I think it's gone, at least the one who picked it backed down, so it might have been removed from the pic
    >> Anonymous 02/01/10(Mon)18:47 No.21006
         File1265068077.jpg-(2.6 MB, 2800x1600, collab(54)56.jpg)
    2.6 MB
    >>20991
    Ahh, then I'll take this. Marked with 54.
    >> Anonymous 02/01/10(Mon)19:17 No.21044
    k, im shotgunning no.11
    >> inio !MRv3VL/IIo 02/01/10(Mon)19:21 No.21050
    Which of the reference images should we follow if there's a discrepancy?
    >> Anonymous 02/01/10(Mon)19:21 No.21052
         File1265070104.jpg-(74 KB, 1920x1200, part1.jpg)
    74 KB
    good work so far boys :D

    considering i have only just got on the bandwaggon, how long have we been doing this for?
    >> Anoon !9pI4h3/VLg 02/01/10(Mon)19:44 No.21081
    >>21050
    Considering that you can make out detail more easily in the daytime one, I'd try to use that one.
    >> Anonymous 02/01/10(Mon)19:51 No.21088
    >>21052
    What kind of method did you use to make those girders/metal supports?
    >> Anonymous 02/01/10(Mon)20:01 No.21095
         File1265072501.jpg-(2.61 MB, 2800x1600, take.jpg)
    2.61 MB
    57 i know you all were eying it
    >> Anonymous 02/01/10(Mon)20:08 No.21104
    >>21095
    Sheeeeeet nigra...

    y the way, do we have anyone doing the lightbulbs and such? I feel like some of that shit should be uniform.
    >> ­ 02/01/10(Mon)22:14 No.21258
    >>21104
    if you want to pick them all out..
    >> Anonymous 02/02/10(Tue)05:42 No.21539
    >>21095
    >>21006

    FFS PEOPLE USE THE UPDATED PICTURE NOT THE ONE OP POSTED
    >>20684
    >> Anonymous 02/02/10(Tue)05:59 No.21552
    keeping thread bumped
    >> Anonymous 02/02/10(Tue)06:36 No.21572
    Noob here...

    Why are you guys exporting to .obj ?

    Is it the preferred file type? Cause when I import some of the files in Max, a few of the polygon faces are flipped and I have to manually flip them back to the correct side. Wouldn't .3ds be a better export type since I've never had that problem importing .3DS files. Again, I'm new to this so I'm not sure if I'm doing something wrong.
    >> Anonymous 02/02/10(Tue)06:42 No.21574
    >>21539
    >>21539
    >>21539
    >>21539
    >>21539
    >>21539
    >>21539
    >>21539


    someone fix this
    >> Anonymous 02/02/10(Tue)06:46 No.21579
         File1265111166.jpg-(2.1 MB, 2800x1600, 1265068077073.jpg)
    2.1 MB
    >>21539
    Neither of those, but here's a fix. Also made 33 and 46 visible again.

    Also >>21572
    >noob
    Could you at least use beginner or some other normal word bro? Thanks.

    Anyway, from now on, for anyone interested update on the latest image. Thank you.
    >> Anonymous 02/02/10(Tue)06:46 No.21580
    >>21572
    correct me if i am wrong but isnt the .3ds file format something you can only use in 3d studio max?

    if so there is your answer :)

    everyone is using a different program, so exporting the file as an obj file seems to be the best way of doing this collab project
    >> Anonymous 02/02/10(Tue)06:48 No.21583
    >>21579
    thx
    >> Anonymous 02/02/10(Tue)06:54 No.21587
    >>21580

    I don't know but I've seen many non Autodesk 3d programs have the option to import 3DS.
    >> Anonymous 02/02/10(Tue)06:56 No.21588
    >>21579
    Forgot to mention some things. 57, I only marked that as you did. If you wanted the support columns as well say it while I'm at it, if not put them yourself later. Because someone might want to do them separately if you don't mark them... Though now that I think about it, didn't someone claim the columns next to 56 already? Or did he give up?

    Anyway, and as for >>21572, I don't really work with 3D at all, but if I understand correctly, .objs or objects are a generalized extension that's supposed to be supported by mostly all 3D programs. Because bro, Max isn't the only 3D program out there.
    >> Anonymous 02/02/10(Tue)07:43 No.21621
    Who's gonna make the trees?
    >> Anonymous 02/02/10(Tue)07:53 No.21636
    >>21621
    I have wondered about those trees, they are the size of fucking mountains.
    >> Anonymous 02/02/10(Tue)08:23 No.21660
    >>21636
    >>21621
    If you mean the trees in the background, I'd just use a background image in the final composition. Or some random treegenerator (forgot the names of them)
    >> frog !!SpMxCIWJzZd 02/02/10(Tue)09:15 No.21716
    >>21088
    i didn't render it, but made the mesh.
    i made a box to the height i wanted the supports, cut out the middle parts (using connect with edges set to 2), then made the X shape - and some triangular shapes to hide the seam where the X shapes met the longer poles, then i just duplicated them all the way up the length. and adjusted the longer poles afterwards.

    then it was a case of attaching everything and just duplicating and rotating the one piece to make all the others.

    it is rather messy and not something i would use for a game model (i would use the same technique but be less messy with the mesh).
    >> Anonymous 02/02/10(Tue)09:22 No.21731
         File1265120565.jpg-(46 KB, 1050x589, boat.jpg)
    46 KB
    Boat.
    >> Anonymous 02/02/10(Tue)09:26 No.21736
    >>21731
    Nice.
    >> ­ 02/02/10(Tue)09:34 No.21747
    >>21731
    very very nicely done
    >> Anonymous 02/02/10(Tue)09:55 No.21782
    >>21731

    that boat is nicely done, but what boat does it represent in the picture?
    >> frog !!SpMxCIWJzZd 02/02/10(Tue)12:07 No.21878
    i thought we agreed not to texture :L
    >> Anonymous 02/02/10(Tue)12:12 No.21884
    >>21878

    I'm not even sure that boat was made for this project
    >> Anonymous 02/02/10(Tue)12:24 No.21891
         File1265131465.jpg-(236 KB, 1920x1080, 33.jpg)
    236 KB
    >>21884
    i hope not... because mine is crap compared to that one
    >> Anonymous 02/02/10(Tue)15:47 No.22113
    >>21891

    on the contrary, yours is true to the ones in the drawing
    >> Anonymous 02/02/10(Tue)16:32 No.22248
    bump
    >> Anonymous 02/02/10(Tue)17:13 No.22317
    so how far is everybody? can you guys give us a little update? especially 55,06,40 those pieces are huge with lots of details
    >> Anonymous 02/02/10(Tue)17:47 No.22337
    Been showing all my coworker this thread the last couple of days. We're all really looking forward to see all your work!
    >> inio !MRv3VL/IIo 02/02/10(Tue)18:53 No.22408
    53 here, I'm out. Thought this week was gonna be flush with free time and it's not.
    >> Anonymous 02/02/10(Tue)19:41 No.22464
         File1265157719.jpg-(1.72 MB, 2800x1600, 1111111111265111166421.jpg)
    1.72 MB
    and 58 is in!
    >> Anonymous 02/02/10(Tue)19:48 No.22480
         File1265158116.jpg-(910 KB, 2800x1600, collab_59add.jpg)
    910 KB
    I'll just grab 59 there... Looks easy.
    >> Anonymous 02/02/10(Tue)20:30 No.22531
    >>22408
    I'll take 53 then it will give me something to do.
    >> Megalomagetic !!R4P/juN81cN 02/02/10(Tue)20:53 No.22563
    #2 reporting in. I am pulling an all nighter at work tonight, will be working on this at some point. Cheers.
    >> PaulWall !kPIHEHekS. 02/02/10(Tue)20:59 No.22570
    If possible can I grab something that I can start some texture work on?
    >> Anonymous 02/02/10(Tue)21:16 No.22588
    >>22570
    http://www.mediafire.com/3Collab01

    All the finished geo is here so feel free to choose from any of it. We have yet to figure out how we will go about texturing it so we can not promise you if any texture work you do will get use or not.
    >> Anonymous 02/02/10(Tue)21:18 No.22592
    >>22570
    I wasn't sure we were or how we were doing that..
    >> Anonymous 02/02/10(Tue)21:23 No.22597
    >>22592
    We're waiting for the geo before texturing... right?
    >> PaulWall !kPIHEHekS. 02/02/10(Tue)21:46 No.22622
         File1265165207.png-(1.88 MB, 800x457, nightcity (2).png)
    1.88 MB
    Also I figured I should load the nighttime version of this.

    Also i've been working on comparing the rest of this artist's works and putting them together, I figure that all of the art in this similar style are part of the same city.
    >> Anonymous 02/02/10(Tue)21:53 No.22627
    >>22531
    I said I would take 53 but I am not sure if I can start on it until 29 is done and uploaded because they tie into each other so much.
    >> PaulWall !kPIHEHekS. 02/02/10(Tue)21:54 No.22628
    >>22622
    I'll resize the larger one I have (it's +3MB right now) and put it up if someone wants.
    >> Anonymous 02/02/10(Tue)22:05 No.22634
         File1265166341.jpg-(47 KB, 309x465, collabImage1.jpg)
    47 KB
    >>22627
    Anyway here is the bit I was able to get done, the part does not look too hard so I can probably get it done in a few hours after I get my hands on part 29.
    >> Anonymous 02/03/10(Wed)03:04 No.22846
    bumpen
    >> frog !!SpMxCIWJzZd 02/03/10(Wed)04:27 No.22904
    hey bros, keep it going, work is taking up my time so i can't do too much today D:
    >> ­ 02/03/10(Wed)08:29 No.23081
    always awesome
    >> Anonymous 02/03/10(Wed)10:35 No.23147
         File1265211351.jpg-(31 KB, 959x739, 58.jpg)
    31 KB
    i just started modeling part-58... so what do you think guys? am i going in the right direction?
    >> Megalomagetic !!R4P/juN81cN 02/03/10(Wed)10:47 No.23158
    >>23147
    Off to a good start, i'm not wild about that roof though.
    >> Anonymous 02/03/10(Wed)11:31 No.23219
    >>23147
    push it to the limit dude!!!!!!! ^^
    >> Anonymous 02/03/10(Wed)12:16 No.23282
    >>23219
    >^^

    Quit that will you.
    >> Anonymous 02/03/10(Wed)12:21 No.23289
    mr. part-07 are you here?
    >> Anonymous 02/03/10(Wed)12:30 No.23298
    >>23289
    You could've just left him the message while you were at it. Now if he gets here and you're out you've solved nothing.
    >> Anonymous 02/03/10(Wed)14:44 No.23497
    bump
    >> Anonymous 02/03/10(Wed)15:52 No.23572
    Any up to date WIP of the whole image with 3D overlay?
    >> Anonymous 02/03/10(Wed)18:45 No.23864
    >>23298
    i lol'd
    >> Anonymous 02/04/10(Thu)00:17 No.24303
    bump
    >> Anonymous 02/04/10(Thu)01:12 No.24337
    Well this is sure going slow. Though I guess that's a good thing meaning everyone's hard at work.

    also >>23572
    Never mind that, when it'll get done it'll get done. For now let's just let everyone concentrate on modeling. Since I can't model for shit and I'm watching from the sidelines, I just do small tasks like bumping this when it's this slow or fixing the reference image from time to time. Though now that I think about it I might be able to at least do that, but the only experience I've had is with Max and right now my space is such that I can't even install it.
    >> Anonymous 02/04/10(Thu)01:20 No.24345
    So glad this is still going.
    >> Anonymous 02/04/10(Thu)04:33 No.24439
    Talk does not cook rice.
    >> frog !!SpMxCIWJzZd 02/04/10(Thu)04:53 No.24456
    >>23298
    yes #7 here.
    >> Anonymous 02/04/10(Thu)04:56 No.24459
    >>24456 can you upload your part i am doing part 58
    >> Anonymous 02/04/10(Thu)05:15 No.24488
    just thought I'd drop in to say that this is project is awesome as fuck

    keep being awesome
    >> Anonymous 02/04/10(Thu)05:57 No.24515
    >>24488
    like barney stinson
    >> Anonymous 02/04/10(Thu)06:02 No.24520
    >>23282
    He's probably from Germany, the German keyboard layout makes it really easy to write "^^", just 2 presses. That's also the reason why Germans use that shit so often.
    >> Anonymous 02/04/10(Thu)06:04 No.24521
    >>24520
    this guy speaks the truth
    >> Anonymous 02/04/10(Thu)08:00 No.24582
    >>24520
    Well everywhere else is just a matter of holding shift and making those two presses. And that's as mundane as capitalizing the first letter in a sentence. Though you might be right, since idiots that use "^^", most often than not leave their sentences uncapitalized.
    >> Anonymous 02/04/10(Thu)08:07 No.24586
    So, who's going to do all the UV mapping / texturing for this?

    ;)
    >> Anonymous 02/04/10(Thu)08:08 No.24590
    >>24586
    you
    >> Anonymous 02/04/10(Thu)09:39 No.24645
    >>24520
    It's the same for all european keyboards ^^
    >> Anonymous 02/04/10(Thu)10:18 No.24660
    It only has to look proper from the images perspective right? we could just planar uv the source image onto the entire scene =D
    >> Anonymous 02/04/10(Thu)10:39 No.24680
         File1265297968.png-(19 KB, 380x380, yotsuba.png)
    19 KB
    >>24660
    meh

    we can do better...
    after all this IS 4chan! Home of the super villains!
    >> Aikz !9N4nUN7jEY 02/04/10(Thu)11:03 No.24697
    >>24660
    And where's the fun in that? I mean the artpiece wont change much from what it is now. Besides it will never exactly the same..
    >> Anonymous 02/04/10(Thu)12:30 No.24795
         File1265304649.jpg-(1.14 MB, 2800x1600, fixed.jpg)
    1.14 MB
    >> Megalomagetic !!R4P/juN81cN 02/04/10(Thu)13:01 No.24819
    >>24795
    Starting to fill out nicely. I only worked a few minutes on mine yesterday so no progress update, will try to fail less today.
    >> Anonymous 02/04/10(Thu)18:30 No.25129
    >>22622
    who is the artist?
    where is his other art
    >> Anonymous 02/04/10(Thu)18:32 No.25133
    >>25129

    Search "imperial boy."
    >> Anonymous 02/04/10(Thu)19:01 No.25171
         File1265328072.jpg-(166 KB, 2144x1660, part588.jpg)
    166 KB
    Here's a little update for part-58
    >> Anonymous 02/04/10(Thu)19:02 No.25174
    has The main image been updated yet i cant see any difference, Im really hopeful for what its gonna look like.
    >> Anonymous 02/04/10(Thu)19:19 No.25188
         File1265329140.jpg-(1.64 MB, 2800x1599, 126647362405944111.jpg)
    1.64 MB
    >> Anonymous 02/04/10(Thu)20:07 No.25240
    c00l
    >> Temple of the Cat !r41RT9UfTc 02/04/10(Thu)21:00 No.25311
         File1265335233.jpg-(1.31 MB, 2100x1200, 3collabwith60.jpg)
    1.31 MB
    I'll just mark 60 and take the sign right there.
    >> Megalomagetic !!R4P/juN81cN 02/04/10(Thu)21:44 No.25352
    >>25171
    Looks good. Fix the smoothing groups/normals on your pipes though. I like the new roof a lot more :)

    Will be working on mine shortly and posting it earlier as every other time I post the thread 404s overnight.
    >> Anonymous 02/05/10(Fri)00:50 No.25521
    >>25352
    >the thread 404s overnight.

    You sure about that? /3/ is pretty damn slow. I mean thread 4, the one before this, hanged on for two more days after this was made.
    >> Megalomagetic !!R4P/juN81cN 02/05/10(Fri)01:04 No.25531
    >>25521
    Yup, happened twice so far, this is the 5th thread remember.
    >> Megalomagetic !!R4P/juN81cN 02/05/10(Fri)01:18 No.25542
         File1265350711.png-(304 KB, 1000x1000, wip4.png)
    304 KB
    Worked another hour on this. On Saturday I'll probably finish. finally broke the halfway poly limit mark.
    >> Anonymous 02/05/10(Fri)01:19 No.25545
    >>25531

    Well as I said, I've been here since the first one and all of them hanged on for quite a while after the next was created. Even the second one which I failed to archive. But that only happened because I kept postponing the archiving and then my net died for almost two days.
    >> Megalomagetic !!R4P/juN81cN 02/05/10(Fri)01:20 No.25546
    >>25542
    This is #2 btw.
    >> Anonymous 02/05/10(Fri)01:24 No.25552
    >>25542
    Turning out neat bro, GJ.
    >> Anonymous 02/05/10(Fri)01:30 No.25555
         File1265351439.jpg-(1.01 MB, 1680x1050, 1264164469765.jpg)
    1.01 MB
    ATT

    you may have to reassign sections as some anons may forget/never do their part

    just sayin
    >> Megalomagetic !!R4P/juN81cN 02/05/10(Fri)01:41 No.25559
    >>25552
    Thanks' bro, having fun with it.

    >>25555
    Yeah, no doubt. The focus is still filling in all the areas though, after that we can consolidate and figure out which ones are AWOL.

    >>25545
    I agree with /3/ being slow, and I have a fucked up idea of 'overnight' because I frequently pull all nighters mind you.
    >> Anonymous 02/05/10(Fri)05:06 No.25735
         File1265364392.jpg-(64 KB, 640x480, 4.jpg)
    64 KB
    progress report :)
    >> Anonymous 02/05/10(Fri)05:41 No.25773
    >>25188
    fucking progress!
    >> Anonymous 02/05/10(Fri)11:29 No.26034
    OH GOD.

    WITH MATERIALS THAT WILL BE PURE AWESOME.
    >> Anonymous 02/05/10(Fri)13:59 No.26131
         File1265396357.jpg-(31 KB, 200x229, drooling_homer.jpg)
    31 KB
    >>26034
    mmmhhh... materials
    >> Anonymous 02/05/10(Fri)14:32 No.26185
    wow that looks amazing! it will be so cool when its done!
    >> Anonymous 02/05/10(Fri)16:42 No.26326
    >>20599
    whats the source of the picture? i want to use that for my desktop image
    >> Anonymous 02/05/10(Fri)16:49 No.26335
    mmmhhh... bump maps
    >> Anonymous 02/05/10(Fri)17:23 No.26368
         File1265408638.jpg-(58 KB, 250x249, homer_drool.jpg)
    58 KB
    >>26335
    >> Anonymous 02/05/10(Fri)18:02 No.26396
    what is this for?
    >> Anonymous 02/05/10(Fri)18:36 No.26418
    >>26396
    what is what for?
    >> Anonymous 02/05/10(Fri)19:22 No.26462
    >>25735
    Looking really good!
    >> Temple of the Cat !r41RT9UfTc 02/05/10(Fri)20:43 No.26519
    Can we get a text update? Like a list of all the parts done?
    >> Anonymous 02/05/10(Fri)21:46 No.26569
    if i'm not mistaken, OBJ can retain texture mapping information.. then it's just a matter of loading the image in each program which is easier to do than re-mapping the whole thing
    >> Anonymous 02/05/10(Fri)22:21 No.26583
    everytime an anon posts images of their progress they should put their part number in their name. Might make sorting this stuff a little bit easier.
    >> Anonymous 02/05/10(Fri)22:30 No.26589
    after all this is done, what's gonna happen?
    >> Anonymous 02/05/10(Fri)22:37 No.26593
         File1265427465.png-(269 KB, 726x841, Picture 1.png)
    269 KB
    progress on no.11
    feedback welcome
    >> Anonymous 02/05/10(Fri)22:39 No.26594
    >>26593
    Box is much longer in the photo and it looks like you're missing a board on the side.
    >> Anonymous 02/05/10(Fri)23:11 No.26605
    >>26593
    Just looks like the whole thing needs to be elongated.
    Also, are these models going to be public domain,creative commons or what? Because if we don't clear that up we might have legal issues later on.
    >> Anonymous 02/05/10(Fri)23:42 No.26630
    >>26594
    i think it looks out of proportion because of the camera angle, but will look into it none the less.

    also, am i the only person who wishes it was higher rez :\

    also also, while on the topic, for ambiguous looking parts/ blurry bits, should we improvise and make our own designs. or are we sticking 100% to the artwork.
    >> Anonymous 02/05/10(Fri)23:44 No.26634
         File1265431461.jpg-(29 KB, 450x450, 1340231259076656-450x450.jpg)
    29 KB
    >>26605

    I have already packaged all of the models done so far and am selling them in a pack on my website. Thanks suckas ! :D :D :D
    >> Anonymous 02/06/10(Sat)00:19 No.26659
    >>26634
    What might your website be?
    >> Anonymous 02/06/10(Sat)00:32 No.26677
    >>26659

    It's called Ebaumsworld3d.com
    >> Anonymous 02/06/10(Sat)01:41 No.26713
    >>26677

    Page not found.

    ???
    >> Anonymous 02/06/10(Sat)01:45 No.26714
    >>26605
    >legal issues
    not to mention everyone here has a pirated copy
    >> Anonymous 02/06/10(Sat)01:47 No.26716
         File1265438869.png-(317 KB, 726x841, 1265427465387.png)
    317 KB
    >>26593
    You wanted feedback :3

    also >>26634 >>26677
    Oh get out faggot. Back to /b/ with you.
    >> Anonymous 02/06/10(Sat)01:53 No.26718
    >>26605
    >>26714

    This is only /3/ related asshats. Project won't go anywhere else. Well except to the original creator or the image.

    also
    >everyone here has a pirated copy
    And you think nobody knows and they'll suddenly find out or what?
    >> Anonymous 02/06/10(Sat)02:03 No.26724
         File1265439790.jpg-(69 KB, 273x240, 1259323414751.jpg)
    69 KB
    >>26605

    >legal issues

    what are you 15
    >> Anonymous 02/06/10(Sat)07:12 No.26870
         File1265458378.jpg-(50 KB, 450x466, 12178788349490.jpg)
    50 KB
    Bumpan.
    >> Anonymous 02/06/10(Sat)10:31 No.27074
         File1265470279.jpg-(65 KB, 413x250, 1236186451622.jpg)
    65 KB
    This is coming along great, guys.
    >> Megalomagetic !!R4P/juN81cN 02/06/10(Sat)17:47 No.27484
    >>26605
    >>26677
    Made my day. I am filing a lawsuit to ebaumsworld3d right now.
    >> Broseidon !8YimBiCYVg 02/06/10(Sat)18:23 No.27504
    >>26718
    >implying i dont have legit copies of 3dsmax, zbrush, and photoshop
    >> Anonymous 02/06/10(Sat)19:55 No.27569
    >>27504

    buy me solidworks you rich fuck

    pls?
    >> Anonymous 02/06/10(Sat)20:04 No.27578
    >>27504
    Pretty wicked if you have legit copes of those . Once I improve my set of skills with Cinema 4D, and.. well, get a job. I'll probably buy retail C4D.
    >> Broseidon !8YimBiCYVg 02/06/10(Sat)20:14 No.27592
    >>27569
    they're from school loans....so no...
    >> Anonymous 02/07/10(Sun)02:12 No.27948
    Just wanted to say this is made of win.
    >> Anonymous 02/07/10(Sun)04:37 No.28064
    any homepage to see the progress?
    >> Anonymous 02/07/10(Sun)04:48 No.28067
    >>28064
    http://www.mediafire.com/3Collab01

    from the start of the thread
    >> LLR 02/07/10(Sun)05:30 No.28079
    wow, I saw this a week earlier, but I never thought anyone would be organized enough to get this to go through.

    props,

    who ever is in charge should try to contact the original artist. I'm definitely sure the artist will provide materials and texture support.
    >> Anonymous 02/07/10(Sun)06:07 No.28103
    >>28079
    >>28079
    >>who ever is in charge
    >>in charge
    >>in charge
    >> Anonymous 02/07/10(Sun)08:19 No.28156
    who is the moderator of this project ?
    >> Anonymous 02/07/10(Sun)08:28 No.28164
         File1265549336.jpg-(21 KB, 380x247, riD.jpg)
    21 KB
    >>28103
    >green text using two greater-than signs
    >> Anonymous 02/07/10(Sun)08:39 No.28175
    >>28156

    you are
    >> A Rather Large Bear !!pMMp0JMXXJd 02/07/10(Sun)08:44 No.28177
    >>20599
    Guys, i don't know how to use maya/3d max etc, i'm just here to say that what you guys are doing makes me proud i even visit this site.

    Best of luck and i hope to see the final product soon.
    >> Anonymous 02/07/10(Sun)08:58 No.28185
    There has been lack of progress the last several days. I think what has happened is that several people claimed pieces then became MIA. We need to put all unfinished pieces back up for grabs.

    We should give anyone who is still working on a piece a day to state that they are still working on it and any numbered pieces that have not been finished or claimed to still be in progress should go back up for grabs.
    >> Anonymous 02/07/10(Sun)10:48 No.28257
    >>28185
    Where's the hurry bro? Nobody's MIA, they're just working on whatever they got. Add school and possible jobs they might have, and you know why there's not that much activity in the thread. So if you want to see this completed all you have to do, if you ain't contributing like they are, is wait and keep the thread alive. Which shouldn't be that hard since the board is nice and slow.
    >> Anonymous 02/07/10(Sun)12:07 No.28314
    >>28257
    >>28257
    >>28257

    This
    >> Anonymous 02/07/10(Sun)12:17 No.28322
    >>28257
    There is no rush but I would suspect at least one person has gone MIA and we need to find out who that is so we can pass the part on or the project will never be finished.
    >> Anonymous 02/07/10(Sun)12:23 No.28326
    >>28322
    what the fuck is MIA?
    >> Anonymous 02/07/10(Sun)12:29 No.28329
    >>28326
    Missing In Action
    >> Anonymous 02/07/10(Sun)12:38 No.28339
    Menstruating in Action
    >> Anonymous 02/07/10(Sun)12:45 No.28345
    >>28339
    Masturbating in action
    >> Anonymous 02/07/10(Sun)15:14 No.28484
    still interested in this one .. maybe I should dust off my skills and help
    >> Anonymous 02/07/10(Sun)15:53 No.28501
    If i weren't as lazy and constantly high as i am, i would help you. I always dreamt of recreating this piece of art in 3D, but given the number of details i've never really saw that as possible.

    Ok, well maybe you guys could need my help,,, i'll watch that thread...maybe i am willing to help later.

    Also...great work so far guys.
    >> Anonymous 02/07/10(Sun)16:50 No.28538
    >>28501
    what ever this guy said
    >> Wolf !!F8UngQovSKm 02/07/10(Sun)17:01 No.28543
         File1265580090.jpg-(1.7 MB, 2100x1200, collab.jpg)
    1.7 MB
    I got 61
    >> Anonymous 02/07/10(Sun)17:03 No.28545
    anyone got a high rez version of the original?
    >> Anonymous 02/07/10(Sun)17:22 No.28565
    >>28543
    Well it should be free. Remember someone claiming it at the beginning but I think he dropped it. And 57 only claimed the upper structure without any columns.

    Also >>28545
    It's on danbooru. Either search it manually or stick these >>22622 >>20643 into iqdb.
    >> #55 Butts 02/08/10(Mon)03:06 No.28997
    Are we in any rush for these things?
    >> Anonymous 02/08/10(Mon)03:27 No.29010
    >>28997
    Modeling is really time consuming bro, and people might have school or jobs as well, so time's one thing we have plenty of.
    >> Anonymous 02/08/10(Mon)05:42 No.29113
    >>28997
    time has little sway in this board
    >> Anonymous 02/08/10(Mon)10:56 No.29217
         File1265644613.jpg-(2.5 MB, 2800x1650, colorcoded.jpg)
    2.5 MB
    I updated the image so it uses the full res day scene as a base. Its also color coded =D
    >> lyvwhyr 02/08/10(Mon)13:25 No.29349
    I don't see anyone has taken 06 yet. O I will try to pull it off in 20k tris :-)
    >> Megalomagetic !!R4P/juN81cN 02/08/10(Mon)13:27 No.29351
    >>29217
    Color-coding mean anything in terms of status.

    Sorry, I was sick this weekend and didn't get jack shit done on #2.

    ---

    As for who's in charge, I believe an anon started the first thread, but a name fag stepped in for gathering all the 3d objects. Anyone have snap shots of all the prior threads handy? I should probably keep a back up of them because I have nothing better to do with my life than f5 this board all day and will be around if anyone needs 'em.
    >> Megalomagetic !!R4P/juN81cN 02/08/10(Mon)13:32 No.29360
    >>29349
    Forground elements should be allowed a higher count, so long as you use it appropriately. Hell, I have 10k left on my model, and will lend someone a portion of my count if they have a foreground element.
    >> P.Enis !JnY88ep5OY 02/08/10(Mon)13:51 No.29386
    >>29351
    >but a name fag stepped in for gathering all the 3d objects
    yeah, that was me. I havent been on /3/ for the last week because I was pretty busy irl.
    >> Anonymous 02/08/10(Mon)14:22 No.29414
    >>29351
    Well except the second one that nobody seemed to have saved, I have both html's and captures of the threads so far. I could archive and up them on mf. Also penis if I'm not mistaking you were the one that made the mf collab folder where everything gets dumped. So you should put these there as well.
    >> Anonymous 02/08/10(Mon)21:39 No.29874
    Great work guys! I am so psyched for this to come together. I've been wondering what this is from? Is it a movie?
    >> Anonymous 02/09/10(Tue)03:17 No.30052
    >>29414
    Well mf was working slow so I just left it overnight. Anyway here's the links:

    1
    http://www.mediafire.com/?tmuzrmzzwmm

    3
    http://www.mediafire.com/?jgeuwayyniz

    4
    http://www.mediafire.com/?zmmykdnwmnm
    >> Anonymous 02/09/10(Tue)05:17 No.30103
    >>29217
    can we mark the ones turned in asofar down the bottom?
    >> Anonymous 02/09/10(Tue)06:14 No.30122
         File1265714089.jpg-(2.9 MB, 2800x1650, 1265644613788.jpg)
    2.9 MB
    >>30103
    There we go. Checked what's been finished and put on mf. Also boxed the numbers so they'd be easier to handle.
    >> Anonymous 02/09/10(Tue)07:31 No.30155
    oh wow you guys are awesome
    >> Anonymous 02/09/10(Tue)07:42 No.30160
    >>30122
    good job guy
    >> Anonymous 02/09/10(Tue)08:36 No.30173
    >>29349
    I thought everything tagged with a number had been reserved? The numbers ticked off are the pieces that are complete, not the sections assigned so far.

    >>29351
    The color coding was just to make things a bit easier to find. Each section is mostly colored so no adjacent sections have the same color ie so they are differentiated from one another.
    >> Anonymous 02/09/10(Tue)09:26 No.30205
         File1265725596.jpg-(2.52 MB, 2800x1650, CollabScene03.jpg)
    2.52 MB
    Thought it was about time I grabbed a section. 42 now exists. Cleaned up some of the colors too.
    >> Anonymous 02/09/10(Tue)13:40 No.30405
    bamf bump
    >> Anonymous 02/09/10(Tue)14:08 No.30421
    >>30122
    good job dude
    >> Anonymous 02/09/10(Tue)14:49 No.30447
    >>30205

    id like to get involved in this... ive been watching this thread evolve since /3/ was created.

    in this image, are the check-marked numbes taken? completed? what do the colors mean?

    tl:dr: i want to help, which part can i do?
    >> Anonymous 02/09/10(Tue)14:56 No.30451
         File1265745419.jpg-(23 KB, 500x267, dumbanddumber1.jpg)
    23 KB
    >>30447
    >> Anonymous 02/09/10(Tue)15:30 No.30465
    >>30451

    Thanks for being friendly. I'm asking which parts are spoken for, or whats the reasoning for the colors aside from separating them visually. I'd like to help.. if you aren't here to help or tell me whats taken... then go back to /b/
    >> Anonymous 02/09/10(Tue)15:37 No.30470
    >>30465
    The colored parts with numbers are pieces other people have already taken. They aren't necessarily done, though I am (39). So if you want something, color it in, put the next number on it. I think that'd be 62.
    >> Anonymous 02/09/10(Tue)15:43 No.30472
    >>30470

    Thanks, will update momentarily.
    >> Anonymous 02/09/10(Tue)16:41 No.30498
    >>30472
    Also, what's done is checked in the boxes below.
    >> Megalomagetic !!R4P/juN81cN 02/09/10(Tue)19:41 No.30670
    >>30052
    Thanks' Bro.
    >> Temple of the Cat !r41RT9UfTc 02/09/10(Tue)21:08 No.30724
    #60 here. I'm not that experienced so I picked an easy part, but I know I can do what I picked. I'll have it done by the end of this week at the latest, considering how busy I am irl.
    >> Anonymous 02/10/10(Wed)01:48 No.30959
    >>30472
    Did you pick a section yet?



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