/3/'s Official README.TXThttp://freetexthost.com/nzjanyanw0If you're reading this, you probably got this linked to you because you posted aquestion that has already been asked many many times. Read ahead, and findyour answer.Scroll to the bottom for useful resource links.1.) "How do I get started in 3D?"There are many ways to get started, the quickest way is to actually startwith a 3D program. There are many to choose from, such as:-3DS Max-Cinema 4D,-Maya-Softimage XSI-Lightwave-Blender 3D (Free!)Once you obtain one the next step is to start with tutorials. There are manyon the net, they range from text and image tutorials to video tutorials. Youaren't going to find a tutorial for everything out there, but most will explaintechniques that you need to adapt in order for you to achieve whatever finalresult you want.2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."You heard wrong, there is no one program that is better than the rest, it hasand always will be the skill level of the artist. Which program you choose issolely dependent on your own personal taste and which aspect of the 3D industryyou want to be involved in.Max and Maya are the most hyped and so therefore the most used,they have the most available documentation online. The interfaces havea steep learning curve, but there isn't any 3D program you can't learn if you takethe time to use it and follow some tutorials. Go with a generalized package, not aspecialist one.3.) "Whoah, Generalized vs Specialized? How do I know?"A generalised package like Maya, Max, Softimage are packages that let you model, render,animate, texture, and create dynamics all within the same application. They don't require third party pluginsor applications to add another basic feature, like a renderer or animation tools.However you can get plugins for these apps to enhance their features.There are several Specialized applications out there that cater to a specific skill.Animation: Motion Builder, Messiah 3D.Modeling: Modo, Wings3D, Silo 3DCAD: Autocad, Sketchup, SolidWorksDetailing: Zbrush, Mudbox, 3DCoat4.) "Ooooo Zbrush, I see so much awesome shit from that, I'm gonna start there!"No, you're getting ahead of yourself. You should start learning about basic modeling andtopology before jumping into Zbrush. Zbrush is a great program for advanced users to adddetail to their existing models, or to prototype models quickly by sculpting them out. Itis not a good idea to get into Zbrush when you're not very familiar with general 3D concepts5) "Ok, I see I'm not very good at this stuff, can you model ______ for me?"No, anybody with any decent skill on this board does this work for a living or for some kindof gain. Some of those just starting out may pick up the project but don't expect Miets Meierlevel of work. You get what you pay for.6.) "But it's too haaaaaaaaard, isn't there any easy button?"No, like all things it takes time and effort to master a program, practice makes perfect andplaying around with the interface will get the shortcuts ingrained into your muscle memory.7.) "So which program is the easiest to learn?"You shouldn't learn a program, you should learn techniques. When you master a technique the programbecomes nothing more than a tool. As said before Max and Maya have the most documentation but youshould look at learning how to model and the right techniques instead of 'what button does X'. Youcan get UI information from the program's help files. F1 and Google are your friends.8.) "So, what do studios look for when hiring if I don't know program ______ won't I get turned down?"When a studio judges your demo reel and resume they have an order of priority.1-Quality of Work2-Versatility3-Experience4-Program skills9.) "So studios don't care what program I use? Why do they care about versatility?"Except for Animators who are pretty much exempt from most rules of 3D, most studios want people whocan perform multiple tasks instead of just a specialised one. They want modelers who can also texture,they want riggers who can also do dynamics, they want lighters who can also texture. It's ok to bespecialised in one area, but it doesn't hurt to be versatile, it will always keep you employed.When a studio looks at your program skills they do often look to see if you have experience in theirpreferred in house package, but MANY times you're going to get a studio that has added their own toolsand pipeline so it wouldn't matter what program you know as long as your skills are good. If you knowtechniques you can pretty much pickup any 3D package in a matter of days. Of course there are some thatare hard set that you know program ________ but for the most part what package you know is not thatimportant (yes even you Blender fags can get a job in a studio if you know good techniques.)10.) "What about gaming?"What about it?11.) "How do I make my own game? How do I program shaders or a video game?"This is a 3D board not a programming board! Do you want to make 3D game assets ordo you want to be a programmer?12.) "Uhhhh...."Exactly.13.) If you want to get into game asset creating, your three primary focus of interests are:-Modeling-Texturing-AnimationLow poly modeling is an art in itself, trying to get as much detail with as few polys as possibletakes some practice, there is no formula for this. You create a low poly model and use techniquessuch as good UV textures and normal maps to enhance the look of the model in the game engine.Two great places to start for game asset creation:http://www.poopinmymouth.com/tutorial/tutorial.htmhttp://www.gameartisans.org/gamecon/tutorials/tut_3.htmAnimating for games is pretty much the same as for movies, except that your model has a higher chanceof deforming badly and you may not have as much control over your rig. Still the basic concepts ofanimation will always apply.14.) "So got any links?"Yep,Tutorials:http://www.free3dtutorials.comhttp://www.3dbuzz.com/vbforum/sv_home.phphttp://www.3dk.org/tutorials/date/15/1.htmlhttp://www.3dtotal.comhttp://cg.tutsplus.com/http://www.creativecow.net/http://www.videocopilot.net/http://poopinmymouth.com/http://www.tutorialized.com/http://www.creativecrash.com/http://www.thegnomonworkshop.com/http://www.digitaltutors.com/09/index.phphttp://www.evermotion.org/tutorialshttp://www.google.com/Specific Starter Tutorials:-Modelinghttp://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php : 3DS Max Character Modeling tutorial - Best you'll findhttp://www.poopinmymouth.com/tutorial/tutorial.htm : Great introduction to basic game character modelinghttp://newtek.com/lightwave/training.php : Free Lightwave 3D training videos-UVMapping and Texturinghttp://racer445.com/ : Intro to texture concepts and normal mappinghttp://cgtextures.com/ : Best free texture resourcehttp://features.cgsociety.org/story_custom.php?story_id=4678 : Introduction to texture conceptshttp://www.grungetextures.com/gallery/http://www.absolutecross.com/graphics/textures/http://www.psbrushes.net/ : Brushes can be used to create textureshttp://www.photoshopbrushes.com/http://www.smashingapps.com/2009/01/26/31-most-colorful-collection-of-high-quality-texture-packs.htmlhttp://www.creativecrash.com/3dsmax/downloads/shaders/c/http://www.creativecrash.com/maya/downloads/shaders/c/http://www.creativecrash.com/downloads/3d-textures/c/http://cg.tutsplus.com/tutorials/texturing-a-human-face-day-1-the-uvw-unwrap/ : UV Unwrapping in Maxhttp://download.autodesk.com/media/3dsmax/peltmap_max8_380k.mov : Demo of pelt unwrap feature in Max-Dynamicshttp://www.allanmckay.com/site/http://www.joegunn3d.com/Tutorials.html-Game Character Creationhttp://www.noesisinteractive.com/xnabot/http://www.fpsbanana.com/tuts/8485-Game creation resourceshttp://www.blender.org/http://unity3d.com/http://www.udk.com/download.htmlhttp://www.gamasutra.com/http://www.gameartisans.org/-Zbrushhttp://www.3dartspace.com/index.php?option=com_content&task=view&id=304 Meats Meier Intro to Zbrush, free, informative, highly recommend.http://cg.tutsplus.com/articles/web-roundups/tutorial-roundup-82-earth-shattering-zbrush-tutorials/Free Downloads:Blender 3D:http://www.blender.org/Wings3D:http://www.wings3d.com/Softimage Mod Tool:http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112Houdini Apprentice:http://www.sidefx.com/index.php?option=com_download&Itemid=208&task=apprenticeUnderage b&s and College fags who can get discount software:http://www.studica.com/index.cfmhttp://www.journeyed.com/Compositing:http://www.thefoundry.co.uk/pkg_examples.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453http://www.youtube.com/eyeonsoftwarehttp://www.youtube.com/user/TheFoundryChannelhttp://www.videocopilot.net/http://www.digilab.uni-hannover.de/docs/manual.htmlhttp://www.tutorialsphere.com/tutorials/eyeon-fusion/compositinghttp://library.creativecow.net/articles/holt_karl/syntheyes.php : Introduction to Matchmove with Syntheyes.http://ae.tutsplus.com/articles/roundup/26-tracking-and-3d-matchmoving-plus-after-effects-tutorials/ : 26 great Camera tracking and Matchmove tutorialsAnimation:-Free Rigshttp://www.11secondclub.com/resources/http://animationbuffet.blogspot.com/http://www.xsibase.com/tools/skeletons.php-MoCap libraries (free and none free)http://mocap.cs.cmu.edu/search.phphttp://www.mocapclub.com/Pages/Library.htmhttp://accad.osu.edu/research/mocap/mocap_data.htm3D Communities:http://www.cgsociety.org/http://www.cgchannel.com/http://www.cgfocus.com/http://area.autodesk.com/http://spinquad.com/http://www.cgsphere.com/Job Hunting:http://www.highendcareers.com/http://jobs.cgsociety.org/Vocabulary:ftp://ftp.futurenet.co.uk/pub/arts/Glossary.pdf