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    File : 1264851993.jpg-(2.82 MB, 2800x1600, 1264830612511.jpg)
    2.82 MB Anonymous 01/30/10(Sat)06:46 No.16578  
    Collab thread part 4

    If you want to join in then mark off a spot on this image, add a number, reupload it, and join in on the fun.

    1. 20,000 tris per object max
    2. No textures, we will worry about that after the geometry is done.
    3. Export your model as a .obj file when you are done.
    >> Anonymous 01/30/10(Sat)06:49 No.16581
    can you post the original scene as well for cleaner reference?
    >> Anonymous 01/30/10(Sat)06:49 No.16582
    I sooo want to join, but I am godawful at modeling and all the less-important easy-looking sections have already been claimed.
    >> Anonymous 01/30/10(Sat)06:52 No.16583
         File1264852373.jpg-(1.41 MB, 2800x1600, 1264561979575.jpg)
    1.41 MB
    >> Anonymous 01/30/10(Sat)06:53 No.16584

    Lol. Where the arrows are pointing to is my request, I already started on it. Going to bed now, finishing tomorrow after work.
    >> Anonymous 01/30/10(Sat)06:54 No.16587
         File1264852484.jpg-(2.9 MB, 2800x1600, Image3.jpg)
    2.9 MB
    >> Unemployed !PbkX0m3QIY 01/30/10(Sat)06:55 No.16588
    Could someone update the image so it doesn't have arrows over it? Also, posting in new thread.
    >> Anonymous 01/30/10(Sat)06:57 No.16591

    Grab pics before 404.
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)06:58 No.16592
    I've got 13 files already.
    If you have finished your part, plase upload and post link.Ill add it to the folder.
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)07:01 No.16594
    I'll clean up the pic, just give me 20min~
    >> Anonymous 01/30/10(Sat)07:08 No.16597
         File1264853322.jpg-(43 KB, 250x300, kirk.jpg)
    43 KB
    ill give you 5 min
    >> Anonymous 01/30/10(Sat)07:19 No.16600
    lol sinep
    >> Anonymous 01/30/10(Sat)07:26 No.16602
    Isn't the thread getting archived?
    >> Anonymous 01/30/10(Sat)07:50 No.16624
    How is it going guys? Did your momentum decrease?
    >> Anonymous 01/30/10(Sat)07:50 No.16627
    Are you putting together what you can already?
    >> Giraffe 01/30/10(Sat)07:52 No.16628

    No, just doing multiple things at the same time. So it is progressing, but not very fast. All delivered a sorta finished version of my part, but still adding some detail and working on a second part.
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)08:11 No.16641
    >> Unemployed !PbkX0m3QIY 01/30/10(Sat)09:07 No.16693
    Took me forever to find out I'm actually modeling TWO houses. so yeah, i started over.
    >> Anonymous 01/30/10(Sat)09:17 No.16707
         File1264861050.png-(604 KB, 756x874, collab_part_005.png)
    604 KB
    Parts 18 and 19 are done and they are 19,491 tris total. There are no textures just material ids with solid colors. I added some windows to help give some sense of scale otherwise the building in the back would have looked far smaller than it really is; if you want to get rid of the windows just select material ids 1 and 9.

    I added a model of a campera and target point to the obj file so that you can find the correct angle without a problem.

    I have also included a .3ds file for anyone using 3d studio max. I did not collapse the objects into single meshes in the .3ds file like I did with the .obj.
    >> Anonymous 01/30/10(Sat)09:29 No.16725

    Working link. oops
    >> Unemployed !PbkX0m3QIY 01/30/10(Sat)09:36 No.16728
         File1264862199.jpg-(196 KB, 455x700, 1242717424355.jpg)
    196 KB
    That's awesome, looking good man.
    >> Anonymous 01/30/10(Sat)09:40 No.16731
    That's a fair point...

    Anyone know if this thread is gonna get archived? I'd say it would be more than
    worthy of an archive since it's the first collaborative piece of work on our new board.
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)09:43 No.16736
    awesome, Ill add it to the mediafire folder

    all the threads we had so far were archived
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)10:03 No.16778
         File1264863828.jpg-(1.77 MB, 2800x1600, cleaned_48.jpg)
    1.77 MB
    alright, I cleaned everything up
    I think we skipped some numbers though.
    Tell me if I marked your area wrong.
    >> Anonymous 01/30/10(Sat)10:11 No.16793
         File1264864275.jpg-(2.53 MB, 2800x1599, 126647362405944111.jpg)
    2.53 MB
    >> Anonymous 01/30/10(Sat)10:16 No.16801
         File1264864606.png-(15 KB, 385x342, Picture 1.png)
    15 KB
    Finished 39.
    >> Anonymous 01/30/10(Sat)10:20 No.16805
    Nice work.

    It has not even been a week yet and we have come a long way.
    >> Anonymous 01/30/10(Sat)10:35 No.16823
    Keep it up /3/! You guys can do it!
    >> Anonymous 01/30/10(Sat)10:38 No.16825
    /3 and /sci/ are my favorite boards so far.

    You guys do amazing work here, and I learned so much in /sci/.

    I just started to work with Maya (at high school we are using P4's @ 3 GHz and ATI X600's) so hopefully I can learn some things about 3D modelling here.
    >> Anonymous 01/30/10(Sat)10:41 No.16828
    I agree. I've seen some very good threads on both /3/ and /sci/. Favourite boards by far. Hell, I'm a coder and still love /3/, great threads have been great.
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)10:45 No.16833
    alright, I uploaded 18_19 and 39 to
    >> Anonymous 01/30/10(Sat)10:45 No.16834
    so.. will texturing happen?
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)10:45 No.16835
    >> Anonymous 01/30/10(Sat)10:47 No.16841
    I can't see there being any other final destination
    >> xOR !!ur145yPp2H0 01/30/10(Sat)10:49 No.16844
    Fuck, all the easier bits have gone. What's left is bitty =(
    >> Anonymous 01/30/10(Sat)10:52 No.16848
    plenty of stuff left to do
    >> Giraffe 01/30/10(Sat)10:54 No.16850

    Erm, you can do 17 if you want. I marked that one.
    Leaves me more time to spend on 13. And then maybe do something else.
    >> Anonymous 01/30/10(Sat)11:07 No.16865
    I totally wanna play.
    a few questions though:
    if a part of the image is highlighted, is the person creating everything under the highlighted area?
    For example: is No 8 making just the road or are they also responsible for all the individual cars on the road?
    how close to these things are we going to get? do we want a full model of each car, boat, airplane, etc. or should we keep them at a low resolution?

    Also: is there an archive somewhere where I can see the other threads?
    >> Anonymous 01/30/10(Sat)11:10 No.16867
    I would assume the final render will be about the same size as the reference image, at largest. There is a 20k tris guideline so I doubt people will be modeling each car to a high detail.

    If you want to create some cars or other small details feel free, it will find its way into the final image I assure you.
    >> Anonymous 01/30/10(Sat)11:17 No.16877
    I don't think so, go ahead
    what this guy said >>16867
    >> Anonymous 01/30/10(Sat)11:22 No.16884
    If a person marks a road they are just going to model the
    road. All the boats and cars have to be claimed individually.

    check out the previous thread below, and Im sure it will
    be clear to you:
    >> Anonymous 01/30/10(Sat)11:41 No.16896

    Finished parts
    >> Anonymous 01/30/10(Sat)11:42 No.16898
    What modeling tool should i use?
    >> frog !!SpMxCIWJzZd 01/30/10(Sat)11:51 No.16902
         File1264870289.jpg-(168 KB, 500x434, 37jsqloFrmhqbvvi0owfyHmao1_500.jpg)
    168 KB
    anythin you like.

    hello guys, so glad to see this is going strong still!
    i will finish #7 today and get it uploaded.
    >> Anonymous 01/30/10(Sat)11:57 No.16907
    This map seriously lacks character
    >> Anonymous 01/30/10(Sat)12:05 No.16914
         File1264871134.jpg-(163 KB, 1559x971, ferris wheel progress 3.jpg)
    163 KB

    wait wait wait, 8 and 45 are seperate? look how far I've gotten already :( . Oh well, does 45 want what I have (minus the ferris wheel).
    >> frog !!SpMxCIWJzZd 01/30/10(Sat)12:11 No.16915
    duplicates are fine, they'll get used :)

    just keep going unless you personally want to stop.
    >> rutgerskid !!HDoYySfakz9 01/30/10(Sat)12:12 No.16917

    will do and your're right btw, I just realized how many parts are so similar.
    >> Anonymous 01/30/10(Sat)12:33 No.16954
    I'm liking this idea.
    >> Anonymous 01/30/10(Sat)14:23 No.17155
         File1264879426.jpg-(880 KB, 2800x1600, fgtn0h.jpg)
    880 KB
    >> frog !!SpMxCIWJzZd 01/30/10(Sat)14:25 No.17161
    Ok I am halfway done with #7 - it's huge, especially the base :P
    Going to chill for a while and do some more in a little while nikkuhz!
    >> Anonymous 01/30/10(Sat)14:30 No.17183
    >It's huge, especially the base
    That's what she said! *brofive*
    >> frog !!SpMxCIWJzZd 01/30/10(Sat)14:36 No.17203
         File1264880192.jpg-(52 KB, 500x419, 37jsqloFrmysj0et4pUyInMwo1_500.jpg)
    52 KB
    hells yeee brofive!
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)15:49 No.17342
    lol dont panic, I think 45 already included that highway/bridge, but I dont see why we couldnt use that elsewhere.
    >> Anonymous 01/30/10(Sat)16:22 No.17367
         File1264886579.jpg-(16 KB, 174x282, Untitled.jpg)
    16 KB
    Not exactly awesome at 3D, but might give those pillars and base a shot.
    >> Anonymous 01/30/10(Sat)16:31 No.17373
         File1264887096.png-(38 KB, 293x408, signthing.png)
    38 KB

    I am not a modeler ;-;
    >> Anonymous 01/30/10(Sat)16:39 No.17377
    >> Anonymous 01/30/10(Sat)17:28 No.17415
    so, what's left to do?
    >> Anonymous 01/30/10(Sat)17:30 No.17419
    check the picture shitforbrains.jpg
    >> Butts 01/30/10(Sat)17:52 No.17443
         File1264891975.jpg-(888 KB, 2800x1600, 1264879426544.jpg)
    888 KB
    Sup fri/3/nds,

    I'm going to get my feet wet and shake out some of the rust by tackling a small one first. (see attached pic)
    >> BusinessModel 01/30/10(Sat)18:00 No.17451
    shit won't upload...

    But yeah I'm going to do some of those boats on the canal. Lo Poly time...
    >> P.Enis !JnY88ep5OY 01/30/10(Sat)19:47 No.17576
    >lazy fags being too lazy to mark their part properly on the picture

    oh wow
    I'll add those tomorrow
    >> BusinessModel 01/30/10(Sat)19:53 No.17586
         File1264899214.jpg-(1.3 MB, 2800x1600, Untitled-1.jpg)
    1.3 MB

    A made an updated pic but I foolishly saved it as a png. Here it is:
    >> Anonymous 01/30/10(Sat)19:54 No.17587
         File1264899264.jpg-(1.28 MB, 2800x1600, pic2.jpg)
    1.28 MB
    i'll try this little bridge thing, don't expect much.
    >> Anonymous 01/30/10(Sat)19:58 No.17598
    if I am not mistaken, someone already modeled the bridge below 8 and 11, you may want to update that.
    >> Anonymous 01/30/10(Sat)19:58 No.17599
    This is my favourite thread on /3/
    id join in but all i have is google sketchup and blender(which i dont know how to use)
    >> Anonymous 01/30/10(Sat)19:59 No.17602
         File1264899549.jpg-(29 KB, 800x600, THE BOY.jpg)
    29 KB


    >> Butts 01/30/10(Sat)20:19 No.17638
         File1264900745.jpg-(44 KB, 1024x768, Bridge.jpg)
    44 KB
    So, is this quality enough? (Keeping in mind it's going to be small and in the background). I don't mind being told to go back and fix it, but I'll need to know what to fix.

    I tried to keep it low poly. (It's 470 polys)
    >> Butts 01/30/10(Sat)20:22 No.17644
         File1264900959.jpg-(161 KB, 1920x1200, BridgeWF.jpg)
    161 KB
    And a WF.

    Is there an internet gathering place for this collaboration thing? (eg. Steam group etc.)
    >> Anonymous 01/30/10(Sat)20:27 No.17653
    nope, we're keeping it on /3/
    >> Butts 01/30/10(Sat)20:37 No.17669
         File1264901838.jpg-(2.36 MB, 2800x1600, AddedNumber50.jpg)
    2.36 MB
    >> Anonymous 01/30/10(Sat)20:50 No.17685
    can you put all things done in semi-transparent into orginal pic ?
    >> Anonymous 01/30/10(Sat)21:03 No.17692
    Why worry about it? It isn't mean for real time consumption, so you should put more polies in.
    >> Butts 01/30/10(Sat)21:08 No.17699

    Modeling habits, I guess. That and the reference was hard to extract detail from. Anyways, here's the .obj file.

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