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    File : 1264633978.jpg-(2.07 MB, 2800x1600, collabfills.jpg)
    2.07 MB Collab continued Anonymous 01/27/10(Wed)18:12 No.11360  
    Lets continue from >>7459
    >> Anonymous 01/27/10(Wed)18:15 No.11372
         File1264634127.jpg-(198 KB, 1680x1080, project.jpg)
    198 KB
    Final for today. Since you can't really see if the train tracks are suspended mid-air or on the platform I took some artistic liberties :)

    See you guys later and may the force be with you.
    >> Anonymous 01/27/10(Wed)18:15 No.11373
         File1264634128.jpg-(2.39 MB, 2800x1600, daytimeclean.jpg)
    2.39 MB
    Daytime
    >> Anonymous 01/27/10(Wed)18:17 No.11382
         File1264634264.jpg-(2.05 MB, 2800x1600, nothis.jpg)
    2.05 MB
    >>11373
    oh wait, that was nighttime.

    This is Daytime..

    I'm getting tired ;)
    >> ste 01/27/10(Wed)18:17 No.11383
         File1264634271.jpg-(1.06 MB, 2800x1600, pink.jpg)
    1.06 MB
    i'll do bit in pink
    >> Anonymous 01/27/10(Wed)18:19 No.11385
    Want to join in?

    Mark your section in red and re-upload the image.

    No textures, purely modeled. limit of 20,000 triangles (not quads!) per person/object.
    >> Anonymous 01/27/10(Wed)18:19 No.11386
         File1264634385.jpg-(40 KB, 499x499, color-purple.jpg)
    40 KB
    >>11383
    >> Anonymous 01/27/10(Wed)18:19 No.11387
         File1264634388.jpg-(237 KB, 1340x1340, colab1.jpg)
    237 KB
    For those who were asking, this was made in SketchUp.
    >> Anonymous 01/27/10(Wed)18:20 No.11389
    >>11372
    Nice one!

    Good night
    >> ste 01/27/10(Wed)18:22 No.11391
    >>11386
    sorry :)

    i need to calibrate the colours on this monitor, they're in pantones still
    >> Anonymous 01/27/10(Wed)18:24 No.11395
         File1264634678.jpg-(40 KB, 499x499, color-purple.jpg)
    40 KB
    >>11391
    >> The Hip-Hop Authority !!mep6w9R0sth 01/27/10(Wed)18:31 No.11405
    /mu/tant here, just checking out the boards, and I just wanted to say I love you guys for this.
    >> Anonymous 01/27/10(Wed)18:38 No.11422
    >>11405
    Wouldn't be where we're at without music.
    >> Anonymous 01/27/10(Wed)18:38 No.11424
    c00l
    >> Anonymous 01/27/10(Wed)18:42 No.11435
         File1264635729.jpg-(61 KB, 1280x720, 4chan_tower.jpg)
    61 KB
    wow some of you guys are really good at this :)
    i am still a beginner so i hope i dont screw up :P

    i ll try to finish my part till saturday/sunday
    >> Anonymous 01/27/10(Wed)18:47 No.11451
    I would get in on this, but I have my own projects to worry about at the moment. But this looks like it's going to be loads of fun!
    >> Anonymous 01/27/10(Wed)18:48 No.11455
    >>11451
    especially for the guy who has to texture all of this
    >> Anonymous 01/27/10(Wed)18:49 No.11458
         File1264636155.jpg-(39 KB, 500x376, 1zpgqrs.jpg)
    39 KB
    >>11422

    >Wouldn't be where we're at without music.
    >> Giraffe 01/27/10(Wed)18:50 No.11464
    >>11455

    Shouldn't be too hard with a paint over. Quite some work, but the textures are mostly fairly simple.
    >> Anonymous 01/27/10(Wed)18:50 No.11465
    >>11458

    No, no. It makes sense. To me anyway. That's how I spend my time modeling; peacing out to music.
    >> Anonymous 01/27/10(Wed)18:51 No.11468
         File1264636301.jpg-(41 KB, 478x310, aaa2.jpg)
    41 KB
    >>11465

    Yeah? Alright. So?
    >> Anonymous 01/27/10(Wed)18:53 No.11475
    >>11458
    >>11468
    You stop being hot in my screen now!
    Thanks.
    >> Anonymous 01/27/10(Wed)18:53 No.11477
    This is awesome, I am in love with this board.
    Best thing to happen to 4chan.
    >> Anonymous 01/27/10(Wed)18:56 No.11484
    >>11477

    Slow down there tiger.
    >> Anonymous 01/27/10(Wed)18:58 No.11494
    >>11484
    i am not your tiger, buddy!
    >> Anonymous 01/27/10(Wed)18:58 No.11496
    >>11494

    I'm not your buddy, pal!
    >> Everest 01/27/10(Wed)18:59 No.11499
         File1264636798.jpg-(100 KB, 525x1360, colab2.jpg)
    100 KB
    Posting my second section. Did it in SketchUp
    >> Anonymous 01/27/10(Wed)19:01 No.11502
    Did you gals and guise agree on scale?
    >> Everest 01/27/10(Wed)19:02 No.11506
    >>11502

    We decided that whoever combined all the models will have to scale to personal taste. I'm trying to scale my models to the dimensions I think they would be IRL.
    >> Anonymous 01/27/10(Wed)19:03 No.11509
    >>11496
    i am not your pal, mate!
    >> Anonymous 01/27/10(Wed)19:04 No.11512
    I have to ask, are you modeling this as a full 3d scene that can be rotated or are you interested merely in this particular angle?
    >> Giraffe 01/27/10(Wed)19:06 No.11516
    >>11512

    No, we're planning to make a navigable 3d environment. Like a game.
    >> Anonymous 01/27/10(Wed)19:07 No.11520
    >>11512
    I think the main idea is to copy the image here.
    >> Everest 01/27/10(Wed)19:07 No.11521
    >>11516

    Tits. I cleaned up the back sides of my models. >:|
    >> Osprey 01/27/10(Wed)19:08 No.11523
    >>11516
    wat. I planned on not making much detail because I thought we're focusing on original angle.
    >> Anonymous 01/27/10(Wed)19:08 No.11525
    >>11516

    Are you kidding me? This shit looks hard enough as it, let alone if it were a 3d environment. I don't want to even think about how you'll texture it. Then there's the fact that you have to use your imagination for things that aren't visible, and when 30 different imaginations conjoin without proper communication, you have a clusterfuck.

    Don't be stupid.
    >> Giraffe 01/27/10(Wed)19:10 No.11531
         File1264637447.jpg-(87 KB, 469x428, Trollface_HD.jpg)
    87 KB
    >>11523
    >>11525
    >> Anonymous 01/27/10(Wed)19:12 No.11535
    Archive:
    http://www.4chanarchive.org
    >> Anonymous 01/27/10(Wed)19:12 No.11536
         File1264637555.jpg-(268 KB, 418x625, 3.jpg)
    268 KB
    >>11531

    WAAAT

    I already deleted my model and started over?
    >> Anonymous 01/27/10(Wed)19:14 No.11541
    thanks for having good ideas guys, id REALLY like to help with this sick piece of artwork but I have to modle a char by tomorrow and then prolly pull an all nighter the next day for my dynamics class. maybe there will still be some left
    >> Anonymous 01/27/10(Wed)19:14 No.11543
         File1264637687.jpg-(39 KB, 210x168, 1264637404612.jpg)
    39 KB
    >>11536
    >> Everest 01/27/10(Wed)19:19 No.11563
         File1264637965.jpg-(2.68 MB, 2800x1600, myarea.jpg)
    2.68 MB
    Claiming my turf. My color is now dark-purple.
    >> Anonymous 01/27/10(Wed)19:20 No.11567
    >>11502
    This is a question I always had on my mind about 3D for a game, do you make the models any size you want and then uniform scale to match the model of other artists? Or 3d max has real word units?
    >> Anonymous 01/27/10(Wed)19:20 No.11569
    I WANT TO PISS ON YOUR PETS
    >> Anonymous 01/27/10(Wed)19:22 No.11577
         File1264638149.jpg-(58 KB, 800x600, mypart.jpg)
    58 KB
    >>11570
    >>11570

    FUCK FORGOT MY PICTURE
    >> Giraffe 01/27/10(Wed)19:24 No.11581
    >>11567

    In games, it is fairly important that they're all the same scale when they're imported in the engine (so they don't have to be rescaled afterwards by programming). But apart from that, it's little hassle to rescale.
    Mostly a set scale is agreed upon beforehand. It's also important because the scale tells how large the details should be and such, mostly a reference model is used for this (ie. human model).
    >> Anonymous 01/27/10(Wed)19:25 No.11584
         File1264638324.jpg-(2.44 MB, 2800x1600, 1264521620099.jpg)
    2.44 MB
    >> Anonymous 01/27/10(Wed)19:26 No.11589
         File1264638376.jpg-(12 KB, 298x296, cat.jpg)
    12 KB
    These remind me of those little mini-city BRIO toy sets I used to play with when I was a little kid
    >> Anonymous 01/27/10(Wed)19:26 No.11591
    >>11581
    Thanks, do you work in the game industry?
    >> Giraffe 01/27/10(Wed)19:28 No.11596
    >>11591

    Did some small jobs, know some people that work in the industry.
    >> Anonymous 01/27/10(Wed)19:51 No.11643
    BAMP
    >> Anonymous 01/27/10(Wed)19:53 No.11645
         File1264640012.jpg-(2.86 MB, 2800x1608, PPOPEROER.jpg)
    2.86 MB
    put this together.
    >> Anonymous 01/27/10(Wed)19:55 No.11648
         File1264640134.jpg-(198 KB, 1029x582, fuckkbb.jpg)
    198 KB
    anyone know where these 2 go?
    >> dissidia !!uzboqX0WdL/ 01/27/10(Wed)19:55 No.11649
    hey guise.. leave something for me plox.. will mark what i'll do in a few
    >> Anoon !9pI4h3/VLg 01/27/10(Wed)19:56 No.11651
    >>11648
    Hehe, the one on the right is a doodle I made, it's not for the scene. I was wondering what I could potentially make.
    >> Everest 01/27/10(Wed)19:58 No.11654
    >>11651

    It could be used as filler though.
    >> dissidia !!uzboqX0WdL/ 01/27/10(Wed)19:59 No.11656
    btw, i got an idea..
    screen-record yourself working on the project.. it doesn't have to be the full length, just a few pieces.. somebody should mix and youtube that shit.. it'd be epic
    >> Anonymous 01/27/10(Wed)19:59 No.11658
         File1264640399.jpg-(2.85 MB, 2800x1608, UPDATE.jpg)
    2.85 MB
    >> Anoon !9pI4h3/VLg 01/27/10(Wed)20:00 No.11660
    >>11654
    Oh, then by all means use it. Gimme a shout if you want it rerendering from a different angle or something.
    >> Anonymous 01/27/10(Wed)20:02 No.11662
    Thanks for your request.
    It has been added to our database and the thread will be archived as soon as enough request for that thread have been made.
    This thread has been requested 9 times now.

    Congrats, your request has just triggered the archival process for thread 7459

    Please keep this page open until it stops loading. After the first archival the thread will be updated regularly until it dies.
    After the archival the thread is waiting to be reviewed by the mods, which means it can take a few days until it is available in the archive.


    Archiving posts, please hang on for a few seconds......reminder for developer, remove this status message...
    The thread has been added to the archiving queue.
    Thread progress is captured automatically as long as the thread is alive.

    >>7459 archived.
    >> Anonymous 01/27/10(Wed)20:02 No.11663
    That ball in the upper left corner should be fairly easy to do, even for beginners.
    >> Anonymous 01/27/10(Wed)20:02 No.11664
    >>11658
    Interesting.
    >> Everest 01/27/10(Wed)20:04 No.11666
    >>11660

    Actually we're going to put our models in .obj format on Mediafire or something, and then one person will combine all of them.
    >> Anoon !9pI4h3/VLg 01/27/10(Wed)20:06 No.11675
    >>11666
    Just tried to open the file and it keeps crashing. Eep.
    >> Anonymous 01/27/10(Wed)20:08 No.11686
    >>11658
    This is looking nice guys! You should inform the original artist too when your done. I don't know who it is but I know someone on /w/ knows.
    >> Anonymous 01/27/10(Wed)20:09 No.11690
         File1264640975.jpg-(2.85 MB, 2800x1608, HUUU.jpg)
    2.85 MB
    Should i keep putting the new models over the image?
    >> dissidia !!uzboqX0WdL/ 01/27/10(Wed)20:09 No.11691
         File1264640977.jpg-(2.03 MB, 2800x1600, 1264638324523.jpg)
    2.03 MB
    marked mine.. middle right building in background
    >> Anoon !9pI4h3/VLg 01/27/10(Wed)20:11 No.11694
    >>11690
    It's nice to see progression, so that's a yes from me.
    >> Anonymous 01/27/10(Wed)20:14 No.11700
    >>11690
    nice

    yes please continue (if more comes)
    >> Anonymous 01/27/10(Wed)20:19 No.11707
    but then god said, who's going to do the fucking people?
    >> Anonymous 01/27/10(Wed)20:21 No.11714
    >>11690
    I don't think one would be able to fit thing easily in the end... But its lokking nice, individualy.
    >> Anonymous 01/27/10(Wed)20:24 No.11724
    >>11690
    maybe skew them a bit so they fit in better
    >> Anonymous 01/27/10(Wed)20:25 No.11727
    >>11714
    thats the point

    to have some fun :)
    >> Anonymous 01/27/10(Wed)20:30 No.11732
    >>11724
    im fixing it up.
    >> Anonymous 01/27/10(Wed)20:37 No.11742
         File1264642622.png-(126 KB, 800x600, mypart.png)
    126 KB
    >>11732
    >>11732

    Updated mine for you. Bottom left
    >> Anonymous 01/27/10(Wed)20:40 No.11751
    going so slow, comp sucks..
    >> Anonymous 01/27/10(Wed)20:45 No.11763
    il post it at 8 or 9pm pacific time
    >> Anonymous 01/27/10(Wed)20:48 No.11772
         File1264643326.jpg-(29 KB, 311x579, ferris wheel progress 2.jpg)
    29 KB
    >>11742

    same here, here is a better ferris wheel for the comp, lemme know if you need an alpha
    >> Anonymous 01/27/10(Wed)20:54 No.11783
         File1264643699.jpg-(2.07 MB, 2800x1600, 12646409772233.jpg)
    2.07 MB
    marked mine!
    >> Anonymous 01/27/10(Wed)20:59 No.11795
    Just want to say, although I have almost no 3D modeling experience, what you're all doing here is pretty commendable. Hope this goes somewhere. :D
    >> Anonymous 01/27/10(Wed)20:59 No.11796
    hmm is someone using blender?
    >> Anonymous 01/27/10(Wed)21:04 No.11809
         File1264644299.jpg-(77 KB, 248x445, ferris wheel cammap.jpg)
    77 KB
    hey guys, I did a quick camera map, I got pretty close using a focal length of about 320 (keep in mind though my aspect ratio .54.
    >> Anonymous 01/27/10(Wed)21:08 No.11814
    >>11809

    while that is pretty close, why are you cam mapping? we're not texturing remember?
    >> Anonymous 01/27/10(Wed)21:09 No.11816
         File1264644563.jpg-(997 KB, 2800x1600, 1264638324523.jpg)
    997 KB
    Hi all, cool project always wanted to do one of these after seeing the Minas Tirith (sp?) project on CG Talk a few years ago. I'd be willing to do the top left background area, but it'd have to wait until the weekend. So if no one takes it by then, count me in.

    Cheers
    >> Anonymous 01/27/10(Wed)21:10 No.11818
    >>11814

    just to try and get it to scale
    >> Anonymous 01/27/10(Wed)21:12 No.11823
    >>11818

    ah okay, gotcha
    >> Broseidon !8YimBiCYVg 01/27/10(Wed)21:16 No.11828
         File1264645019.jpg-(807 KB, 2800x1600, my peice2.jpg)
    807 KB
    i claim the little wheel near the top, in light blue and with my name
    >> Anonymous 01/27/10(Wed)21:20 No.11832
    I suppose the guy who puts it all together will do the texturing?

    It would be really cool if this was faithfully textured and the final product was exported for 3d glasses though.
    >> Broseidon !8YimBiCYVg 01/27/10(Wed)21:28 No.11846
         File1264645704.png-(48 KB, 640x480, wheel.png)
    48 KB
    lol whoops, the peice i claimed is literally just a cylinder, so i claimed the thing next to it with the planes. Ive gotta go, heres the wheel. it took me 2 mins. If someone wants to color the plane thing forme, that'd be great
    >> Anonymous 01/27/10(Wed)21:30 No.11852
    >>11772
    >>11809

    Both of these are VERY cool. IT would be a shame if the textures went to waste too.
    >> Anonymous 01/27/10(Wed)21:33 No.11858
    >>11852
    looks like a half-ass projection map to me (no offense to the modeller)
    >> Anonymous 01/27/10(Wed)21:37 No.11863
    >>11858

    hehe, it was indeed a half assed job, I can't figure out the focal length exactly but I'm getting closer.
    >> Anonymous 01/27/10(Wed)21:39 No.11866
    >>11858

    Who cares if it's a projection map if you're going for the same angle as the original?
    >> Giraffe 01/27/10(Wed)21:40 No.11869
         File1264646428.jpg-(79 KB, 1024x768, wip.jpg)
    79 KB
    I'm going a little alpha map to get a few things looking like I wanted to them without wasting too many tris on them, I hope that's okay?
    Shouldn't be too much of a hassle to implement.

    Nearing 3000 tris now (not everything cleaned up yet though). Trying to get as close to the ref as possible, some parts are still just roughed in. Good fun.
    >> Giraffe 01/27/10(Wed)21:44 No.11873
    >>11869

    I feel like adding in the little characters too btw, they're fairly simplistic.
    >> Anonymous 01/27/10(Wed)21:51 No.11878
    >>11866
    Then it's fine - I guess, but not everyone is modelling to it, so there's no damn way everything is going to line up nice to put the map over the whole thing (and what would be the point of that anyway?)
    >> Nyarlathotep !VwZvCXxy0. 01/27/10(Wed)21:53 No.11882
    Sauce on this picture? Artist Site?
    >> Anonymous 01/27/10(Wed)21:54 No.11886
    >>11878

    ... wait, what? Isn't that the whole point? The plan was to basically copy the scene as faithfully as possible, only in 3d. At least that's what I gathered.
    >> Anonymous 01/27/10(Wed)22:00 No.11896
    >>11886
    Dunno, you'd have to ask op. I'm just lurking. Nifty project either way, just not much practical use outside of practice. (unless you were going to comp in elements like say, for an animation)
    >> Anonymous 01/27/10(Wed)22:01 No.11898
         File1264647667.jpg-(75 KB, 383x577, seagrave.jpg)
    75 KB
    >>11882

    Feast on this in the meanwhile.

    http://www.danseagrave.com/
    >> Anonymous 01/27/10(Wed)22:03 No.11903
    are we, uh going to download them and make a model?
    >> Everest 01/27/10(Wed)22:19 No.11925
         File1264648757.jpg-(114 KB, 600x1360, colab2_1.jpg)
    114 KB
    I hope no one bitches at me for getting a little creative, it's really hard to see whats going on in this part of the model.
    >> Anonymous 01/27/10(Wed)22:25 No.11940
    >>11925
    WHAT THE F MAN WE DIDN'T AGREE ON THAT


    na just kidding looking good man keep it up :) Looks like a pain to map that though :P
    >> Anonymous 01/27/10(Wed)22:30 No.11952
    I sure hope as hell someone will actually put a textured scene up. Otherwise - no offense - but I don't really give a shit about you doing practice.
    >> Anonymous 01/27/10(Wed)22:31 No.11953
    I can do music if you'd like.
    >> Anonymous 01/27/10(Wed)22:35 No.11962
    >>11925
    Sorry bro, but I will have to criticize something because your creativity completely changed what was at the end of that bridge. What originally was a house on top of another house with both of them atop of what looks like a store or a bar, turned out in your design as a single taller house, the second house is just a block of concrete, and the store/bar turned into something circular with an entrance...

    Also my bad if that's not the finished project. Just thought I'd point it out since it looked sort of out of place...
    >> Everest 01/27/10(Wed)22:38 No.11966
    >>11962

    I'll see what I can do, but if you look at the original picture, you can see how small that area is in relation to the rest of the picture.
    >> Anonymous 01/27/10(Wed)22:42 No.11971
    >>11966
    Indeed. Though those are as I said out of place in my opinion. Everything there's neatly detailed and the circular building with the concrete structure above it ... looks as I mentioned out of place in there.
    >> Anonymystic 01/27/10(Wed)23:13 No.12022
         File1264651994.jpg-(723 KB, 2800x1600, concept_green.jpg)
    723 KB
    since someone grabbed what i was gonna do, i'll take this. It's yellow with mah name
    >> Anonymystic 01/27/10(Wed)23:42 No.12076
    >>12022
    damn it's hard to tell detail... day OR night :<
    >> Anonymystic 01/27/10(Wed)23:52 No.12088
         File1264654377.jpg-(139 KB, 1614x733, Carouselle WIP1.jpg)
    139 KB
    >>12076
    me again.. here's what i have so far gonna go in and add doors and balconies and whatnot as i can figure them out :P
    >> Anonymous 01/27/10(Wed)23:53 No.12089
         File1264654421.jpg-(2.57 MB, 2800x1600, tcontrib.jpg)
    2.57 MB
    >>12022
    Everything easy is taken already.
    I can't believe I missed these threads, otherwise I would've gladly taken something easier and bigger.

    My contribution is marked with T and bright blue.

    I might take something else later, but I doubt my skills are up to it.
    >> Anonymous 01/28/10(Thu)00:09 No.12100
    Things are progressing amazingly well.

    I wonder how the background will be tackled.

    Also traffic. Use stocks?
    >> Anonymous 01/28/10(Thu)00:19 No.12105
    You guys are amazing. This board may actually end up being awesome if you guys keep this up.
    >> Anonymous 01/28/10(Thu)00:19 No.12106
         File1264655987.jpg-(2.87 MB, 2800x1599, HERE RENDERING!!.jpg)
    2.87 MB
    It was hard with the different perspectives.. :/

    i'l add more models as they come.
    >> !9N4nUN7jEY 01/28/10(Thu)00:23 No.12108
         File1264656209.jpg-(2.67 MB, 2800x1600, collabnumbered.jpg)
    2.67 MB
    I took the liberty of numbering everything. We're over 20 people now. I guess number 21 and 22 are the same owner but whatever.

    The idea is to keep track of your number, so later when you send in your files you can just name it after your number and the people who put it together will know what's what.

    We will also know the number of people working on this, and if we want to make a note to anonymous we can define the object by number.

    I just took number 23 myself, i want to ask number 1 if i can have the dotted pilar area, since it's part of the bigger thingy. You could take the bridge which belongs to your industrial railing thing? Never mind if you've already modeled this part :)

    Thanks everyone.
    >> !9N4nUN7jEY 01/28/10(Thu)00:25 No.12111
    >>12106

    I see this is already made, nice :)
    >> Anonymous 01/28/10(Thu)00:28 No.12113
    >>12111

    >Move

    wait 15 second

    >click

    wait more...

    >Layer

    FUUUUUUUUU

    took forever...
    >> Anonymous 01/28/10(Thu)00:43 No.12130
    I notice that some of the freeways are actually waterways
    with houseboats and barges. I'll give you guys a pro-tip,
    download a program called Freeship, its specifically designed
    to make boat hulls, and then export to .obj
    >> larrybraverman !2T14yW4X02 01/28/10(Thu)00:49 No.12134
    lightbluehere - how is everyone going? i just got home so im starting now.
    >> larrybraverman !2T14yW4X02 01/28/10(Thu)01:03 No.12164
    >>12108
    oh damn picture isnt loading fast :/
    i guess im 21-22.
    >> Anonymous 01/28/10(Thu)01:05 No.12169
         File1264658722.jpg-(884 KB, 2800x1600, modelan.jpg)
    884 KB
    I'm not much of a modeler, more an animator but this is too cool.

    I'm just gonna do this little sign I painted pink with green polkadots
    >> Anonymystic 01/28/10(Thu)01:07 No.12174
         File1264658831.jpg-(215 KB, 1916x982, Carouselle WIP2.jpg)
    215 KB
    Yellow Leader reporting.

    http://rapidshare.com/files/342233600/Carouselle.rar.html
    >> Megalomagetic !!R4P/juN81cN 01/28/10(Thu)01:09 No.12179
    >>12108
    #2 reporting in. Fuck waiting for the weekend, going to get started tonight!
    >> Anonymous 01/28/10(Thu)01:25 No.12215
    >>12169

    I'm going to finish my homework before I get started on this.
    >> Anonymous 01/28/10(Thu)01:31 No.12225
    >>12169
    Bottom houses are done/being worked on as shown here >>12106. I suggest someone color those off as well just in case anyone might redo them by mistake.
    >> Anonymous 01/28/10(Thu)01:35 No.12238
         File1264660523.jpg-(2.87 MB, 2800x1599, RENDERING.jpg)
    2.87 MB
    >> Anonymous 01/28/10(Thu)01:37 No.12245
    Hey fellow n/3/rds

    I have just finished pirating Maya 2009, and am wondering if it is okay to block maya from it's connection online.

    would I be missing out on updates and possible goods?
    >> Megalomagetic !!R4P/juN81cN 01/28/10(Thu)01:43 No.12258
    >>12245
    I'm still on 8.0, but i've tried 8.5, and 2009, so i'd say no. The core functionality remains the same.
    >> Anonymous 01/28/10(Thu)01:46 No.12263
         File1264661197.png-(34 KB, 716x693, 1251429238538[1].png)
    34 KB
    >>12258
    thanks bro
    >> Anonymous 01/28/10(Thu)01:47 No.12265
         File1264661236.jpg-(2.87 MB, 2800x1599, RENDERING.jpg)
    2.87 MB
    just fixed wheel.. night.
    >> Anonymous 01/28/10(Thu)02:06 No.12289
    I decided to take on a task!
    i circled my objects in white, can anyone confirm the one on the right is a cable car?
    >> Anonymous 01/28/10(Thu)02:10 No.12296
         File1264662620.jpg-(1.47 MB, 2800x1600, colab.jpg)
    1.47 MB
    circled in white here, Im retarded and forgot pic
    >> Anonymous 01/28/10(Thu)02:34 No.12317
    >>12296
    I think it is, it's attached to a rail and it looks like somebody is in it.
    >> Anonymous 01/28/10(Thu)02:39 No.12323
         File1264664354.jpg-(3 KB, 126x114, 1263901893183s.jpg)
    3 KB
    >>12296

    just looks like it goes around in a circle...

    anyone know who artist is?
    >> Anonymous 01/28/10(Thu)02:46 No.12329
    >>12323
    You're seeing less than a quarter of the structure, it could come from any direction and go in any direction, have some imagination.
    >> Anonymous 01/28/10(Thu)02:49 No.12334
         File1264664973.png-(501 KB, 800x800, collab_part_004.png)
    501 KB
    Only had a little bit of time to work on my piece today but I will have it done by the weekend.
    >> Anonymous 01/28/10(Thu)03:09 No.12356
         File1264666155.jpg-(187 KB, 600x1200, part10.jpg)
    187 KB
    >>12089
    Mine's just about done.
    What format should I upload it as?
    >> Anonymous 01/28/10(Thu)03:33 No.12401
    >>12323
    Danbooru says it's this guy:
    http://danbooru.donmai.us/post/index?tags=imperial_boy

    Also have some homepage:
    http://tksn.web.infoseek.co.jp/

    And pixiv:
    http://www.pixiv.net/member.php?id=277148
    >> Anonymous 01/28/10(Thu)03:57 No.12418
         File1264669042.jpg-(3 KB, 99x126, candyman thinking of bees.jpg)
    3 KB
    >>12401
    >oh cool this guy has a pixiv link I bet his gallery is full of amazing futuristic citysc--
    >pictures of obese amish women with their hair combed to look like cow-ears getting fucked
    >> Megalomagetic !!R4P/juN81cN 01/28/10(Thu)04:18 No.12451
         File1264670313.png-(9 KB, 557x557, PNG1.png)
    9 KB
    #2 Reporting. I pissed away a good hour and a half trying to get a matching perspective camera rig setup before I started. Didn't turn out too well, so I'll be ball parking it like everyone else. I might not be able to get to work on this until Saturday, so if someone wants to take over, go ahead, I haven't gotten far yet.
    >> Anonymous 01/28/10(Thu)04:34 No.12460
    To all you guys making parts with the boats, could you leave the boats to me? I'm really in the mood to model some boats.
    >> Anonymous 01/28/10(Thu)04:34 No.12461
    i suck at modeling, but i love these threads!! this warms my heart..

    i have to go now, but how will i be able to see the result?
    >> dissidia !!uzboqX0WdL/ 01/28/10(Thu)04:35 No.12462
         File1264671305.jpg-(133 KB, 550x413, WTFmanSloth.jpg)
    133 KB
    >>12088
    you stole my part :(

    >>11691
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)04:39 No.12468
    >remember bros:

    [spoiler]NO TEXTURING, EVEN ALPHAS![/spoiler]

    If you weant to add some small details, use polies - it doesn't matter if you stray a few hundred over the 20k limit.
    Better to have purely meshes, it will be way less complicated to set things up in the end if we don't have a shitload of tetxures to worry about.

    PS. here's something from the original thread:

    no textures, purely modeled. limit of 20,000 triangles (not wuads!) per person/object.
    you will host your .obj at rapidshare/megaupload/etc/etc

    compositing/rendering done by whoever weants to do it. then we can get some of the concept artists/whoever to draw over the top of the render.
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)04:40 No.12470
    >>12468
    yay for failing miserably at [spoilers]spoilers[/spoilers]
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)04:42 No.12472
    >>12470
    [spilloir]lol[//sioplere]
    >> Anonymous 01/28/10(Thu)04:46 No.12473
    wow frog. [spoiler]you almost got it[/spoiler]
    >> dissidia !!uzboqX0WdL/ 01/28/10(Thu)04:48 No.12475
         File1264672086.jpg-(826 KB, 2800x1600, 1264658722022.jpg)
    826 KB
    will model #23 later today.. don't fucking steal it
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)04:55 No.12480
    >>12473
    [spiddly]i lol'd[/spankme]
    >> Anonymous 01/28/10(Thu)04:55 No.12481
         File1264672548.png-(12 KB, 500x500, 1263584644323.png)
    12 KB
    >>12473
    >>12472
    >>12470
    >>12468
    No spoiler tags in /3/
    >> Anonymystic 01/28/10(Thu)05:05 No.12487
    >>12462
    >>12475
    sorry man :< didn't see a tag on it :<
    >> larrybraverman !2T14yW4X02 01/28/10(Thu)05:07 No.12488
    hey guys, im #21 and the yellow tram/train down bottom left, whta number is that? just for future reference? the picture wont load for me
    >> Anonymous 01/28/10(Thu)05:14 No.12493
    >>12468

    Well in case anyone's interested I did manage to save the old thread manually. Got it as three big pictures that catch the entire thread, and as a web page just so the images wouldn't be lost. Soo yeah I'll up it to mf or something if it's needed. Also I'll archive this as well once another is made. Damn, not having easymodo is a pain.
    >> larrybraverman !2T14yW4X02 01/28/10(Thu)05:19 No.12498
    >>12488
    i mean bottom right, fuck australian internet
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)05:23 No.12502
    >>12488
    the tram is 20
    >> Unemployed 01/28/10(Thu)05:32 No.12510
         File1264674729.png-(879 KB, 630x878, Cable.png)
    879 KB
    Mr. 6 & 7,
    Is it okay if i do the little house + the cable car?
    >> larrybraverman !2T14yW4X02 01/28/10(Thu)05:35 No.12513
    >>12502
    cheers man. so im #20 #21
    >> Anonymous 01/28/10(Thu)05:41 No.12515
    damn, i'm just itching to join in with you bros, i really need to get around to update my maya to 2010 and rid myself off this laziness and procrastination. hope this project stays till the weekend.
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)05:48 No.12520
    >>12510
    I am doing the big green thing - so yeah feel free to do that. I left that alone purposefully :3
    >> Anonymous 01/28/10(Thu)05:48 No.12521
    lol this will never get done. 4chan never completes anything together.
    >> Anonymous 01/28/10(Thu)05:52 No.12526
         File1264675926.png-(226 KB, 640x480, #21.png)
    226 KB
    any suggests about the speaker?
    >> Anonymous 01/28/10(Thu)05:52 No.12529
    >>12521
    obviously you havent seen an /ic/ collaboration.
    >> Unemployed !PbkX0m3QIY 01/28/10(Thu)05:54 No.12535
    >>12520
    Awesome!
    >> Anonymous 01/28/10(Thu)05:57 No.12540
    it would be fine if someone deletes the areas taken with photoshop, so onyone who cames here can select some part more easily =3
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)06:02 No.12554
    >>12526
    I would make it longer, and then try and define the lip a little more.

    would look nice if you added a bit of warping/deformation to the metal, as if it has had a hard life, up there rattled by the wind and rain and baked in the sun.

    when you connect it to the base, I would consider adding in some wires (easily done with the line tool) and a few little details like bolts and such.
    >> larrybraverman !2T14yW4X02 01/28/10(Thu)06:06 No.12563
    >>12554

    ofcourse, i will add the smaller details and lines. there is still much to do. any tips on making it more like the picture? more... curved?
    >> Anonymous 01/28/10(Thu)07:09 No.12628
    Back from the dead, guise! Amazing progress you've done overnight, I must say o.o

    So... A new day, a new piece!
    I'll upload my model after a few minor tweaks :D
    >> Anonymous 01/28/10(Thu)07:27 No.12659
    Round Plaza:
    http://www.megaupload.com/?d=6384ZXSS

    .obj (Wavefront)
    8500~ ish polygons

    Big whoop.
    >> Anonymous 01/28/10(Thu)07:42 No.12692
    PLEASE USE THE UPDATED PICTURE NOT THE ONE IN OPS POST
    >> Anonymous 01/28/10(Thu)07:58 No.12719
         File1264683503.jpg-(2.14 MB, 2800x1600, do eet.jpg)
    2.14 MB
    >>12692
    FINE >:(
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)08:06 No.12739
    >>12719
    why.. why are there two 23's?

    lol this is so chaotic - it's awesome :P
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)08:11 No.12747
    >>12659
    i have just downloaded it, weee :D
    >> Anonymous 01/28/10(Thu)08:22 No.12769
    >>12739
    Don't ask me xD
    I tagged mine 25 & 26 (25 is done) so one of them can take 24. Someday.
    >> Anonymous 01/28/10(Thu)08:22 No.12770
    >>12739
    24 took a day off


    ALSO PLEASE ALWAYS CHECK THE UPDATED PICTURE
    >> Anonymous 01/28/10(Thu)08:27 No.12780
    >>12770
    WHO ARE YOU???
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)08:34 No.12801
         File1264685681.jpg-(820 KB, 2800x1600, area_marked.jpg)
    820 KB
    >>12719
    you forgot my second part, I marked it in green, no.27
    >> Anonymous 01/28/10(Thu)08:40 No.12817
         File1264686017.jpg-(88 KB, 500x429, portable-cell-phone-booth.jpg)
    88 KB
    >>12801
    Oh, really?
    >> !9N4nUN7jEY 01/28/10(Thu)08:56 No.12835
    >>12475
    #23 reporting in...

    I kindly changed your number to #24, as #23 was already taken on the purple thing on the left.

    Hope you don't mind.

    <- Updated pic, last one is #27. Use this one to continue.
    >> !9N4nUN7jEY 01/28/10(Thu)08:58 No.12838
         File1264687083.jpg-(1.68 MB, 2800x1600, collabnumbered27.jpg)
    1.68 MB
    >>12835
    And here's the picture..
    >> Unemployed !PbkX0m3QIY 01/28/10(Thu)08:58 No.12842
    >>12801>>12510
    Can someone add me?
    Also, do we have a deadline?
    >> #23 !9N4nUN7jEY 01/28/10(Thu)09:05 No.12847
         File1264687558.jpg-(1.68 MB, 2800x1600, collabnumbered28.jpg)
    1.68 MB
    >>12169
    I forgot Mr. Polkadots.
    You sir, are #28 now.

    Back to work :)
    >> Osprey 01/28/10(Thu)09:08 No.12848
    >>12847
    Casey's area is missing in there, bro.
    >> !9N4nUN7jEY 01/28/10(Thu)09:11 No.12851
    >>12848
    >>12842

    I see, adding these two.

    How did i forget Casey o.O
    >> #23 !9N4nUN7jEY 01/28/10(Thu)09:21 No.12860
         File1264688487.jpg-(1.69 MB, 2800x1600, collabnumbered30.jpg)
    1.69 MB
    There. Everyone's got a number now. Remember it.

    Add one if you want to play with us.
    >> Unemployed !PbkX0m3QIY 01/28/10(Thu)09:22 No.12861
         File1264688540.jpg-(2.38 MB, 2800x1600, 29.jpg)
    2.38 MB
    >>12847
    Update, i'm no. 29
    >> !Fq4ng3d4nI 01/28/10(Thu)09:22 No.12863
    I always start laughing maliciously to myself when AT spam gets removed.
    >> Unemployed !PbkX0m3QIY 01/28/10(Thu)09:23 No.12865
    >>12860>>12851
    Heh, sry bro, uploading took forever..
    >> Anonymous 01/28/10(Thu)09:38 No.12875
    Wow, coderfag here, not 3D at all, very cool thing you guys are doing.
    >> Anonymous 01/28/10(Thu)09:40 No.12878
    >>12875
    4chan fuck yeah!
    >> Osprey 01/28/10(Thu)09:41 No.12879
    >>12865
    Perhaps we should lower the image size/quality.
    >> Unemployed !PbkX0m3QIY 01/28/10(Thu)09:41 No.12881
         File1264689693.jpg-(81 KB, 259x422, 29crop.jpg)
    81 KB
    >>12861
    You know what? i'll take the screen as well.
    Anyway.. i should be modeling
    >> Anonymous 01/28/10(Thu)09:41 No.12883
    holy shit
    this thread has potential
    >> Anonymous 01/28/10(Thu)09:44 No.12885
    Holy shit guys.

    This is amazing. I can't do anything other than code, or else I'd help, but this is great. I can't wait to see the end product.
    >> Anonymous 01/28/10(Thu)09:47 No.12893
    hey guys is there a deadline?!?!?

    ill try to finish my part (9) till sunday
    >> Anonymous 01/28/10(Thu)09:52 No.12898
    >>12893
    take time to give quality
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)09:53 No.12899
    >>12893
    no deadline, we'll just add parts as they get made
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)09:55 No.12902
    >>12899
    Exactly - we will keep building stuff until there's enough posted up here to start putting it all together!
    >> Anonymous 01/28/10(Thu)09:57 No.12905
         File1264690624.jpg-(9 KB, 180x180, inside-flanders.jpg)
    9 KB
    >>12898
    >>12899
    >>12902
    okily dokily
    >> #26 Anonymous 01/28/10(Thu)10:08 No.12916
         File1264691315.jpg-(94 KB, 1024x768, project.jpg)
    94 KB
    Hoooly shit, I think I might have gone overboard.
    >> Anonymous 01/28/10(Thu)10:10 No.12920
    >>12916
    lol
    >> Sharkz !DOMf6Y13SI 01/28/10(Thu)10:13 No.12924
    For us newbie modellers would it be ok if we built stuff like the cars on the roads and the smaller filler details?
    >> !9N4nUN7jEY 01/28/10(Thu)10:15 No.12928
    >>12916
    I sure hope you didn't do that manually :P

    Duplicate special..
    >> !9N4nUN7jEY 01/28/10(Thu)10:16 No.12930
    >>12924
    That would be great :)
    >> Anonymous 01/28/10(Thu)10:16 No.12931
    >>12924
    Knock yourself out.
    Just make sure to mark what you are doing on the pic so the one who's gonna put everything together can see where your piece goes :)
    >> !9N4nUN7jEY 01/28/10(Thu)10:17 No.12933
    >>12860
    >>12860

    This is the up-to-date version btw. Someone still has to add the guy below my post.
    >> Unemployed !PbkX0m3QIY 01/28/10(Thu)10:20 No.12938
    >>12933
    What if i'd just add casey to mine?
    >> Unemployed !PbkX0m3QIY 01/28/10(Thu)10:34 No.12964
         File1264692888.jpg-(2.88 MB, 2800x1600, 30uptodate.jpg)
    2.88 MB
    Done
    >> Broseidon !8YimBiCYVg 01/28/10(Thu)10:44 No.12979
         File1264693469.png-(26 KB, 300x309, 1264632542282.png)
    26 KB
    >>12089
    THAT WAS MINE YOU FAG

    ehh whatev, ill do something else
    >> Mein 01/28/10(Thu)10:51 No.12984
    What is the consensus on using Solidworks for this???
    >> Anonymous 01/28/10(Thu)10:52 No.12986
    should i use blender or 3dsmax
    >> Anonymous 01/28/10(Thu)10:56 No.12988
    >>12984
    Does SolidWorks export to .obj and convert to polys?
    >> Anonymous 01/28/10(Thu)10:57 No.12992
    >>12984
    Use whatever you want, as long as you can export to .obj. We're going for tris only in case you missed that.
    >> #26 Anonymous 01/28/10(Thu)10:58 No.12994
         File1264694302.jpg-(44 KB, 435x362, skewered.jpg)
    44 KB
    "No, the perspective is perfectly fine!"
    >> Shade !!TVhkCJB2ipJ 01/28/10(Thu)10:58 No.12996
    >>12986
    God damnit.
    >> Anonymous 01/28/10(Thu)10:59 No.12997
    >>12992
    >>12996
    i guess blender is fine then, right?
    >> Osprey 01/28/10(Thu)11:00 No.12998
    >>12984
    I'm not sure, but I think exporting from Solidworks to an .OBJ format makes the model more complex, as in having more polygons.
    >> Shade !!TVhkCJB2ipJ 01/28/10(Thu)11:01 No.13000
    >>12997
    Sure, blender is fine. Don't bother learning 3ds max or maya. Stick with that.
    >> Mein 01/28/10(Thu)11:03 No.13001
    >>12992
    Yep I caught that, just need to make sure i can meet the end goal.

    >>12998
    Gonna try it out on some stuff already drawn and see what happens

    I'll keep ya'll posted, this looks like a blast!!
    Keep up the good work either way guys!
    >> Anonymous 01/28/10(Thu)11:04 No.13002
    >>12998
    SolidWorks is a "solids" modeler which is sort of a hybrid
    of nurbs. Nothing wrong with using a nurbs app as long
    as it converts to polys well. You might have to clean it
    up if it makes too many polys
    >> Anonymous 01/28/10(Thu)11:04 No.13003
    >>13000
    >>12986


    please dont start a flame war

    you guys can use whatever the hell you want
    >> Anonymous 01/28/10(Thu)11:07 No.13007
    >>12984
    >>12984
    whatever, as long as you can export to an obj at least
    >> #22 Broseidon !8YimBiCYVg 01/28/10(Thu)11:09 No.13012
         File1264694983.png-(88 KB, 640x480, wheel.png)
    88 KB
    redid the wheel
    >> Mein 01/28/10(Thu)11:10 No.13013
    Imma check out how SW plays with .obj

    I would really love to help out here...
    >> Anonymous 01/28/10(Thu)11:12 No.13018
    btw

    did someone archive the original thread?

    id like to create a video that shows the progress of this collab project but i couldnt save the thread

    normally i use firefox extension Abduction but i couldnt do that yesterday so yeah......pretty please?
    >> Osprey 01/28/10(Thu)11:14 No.13020
    >>13018
    The previous threads may be still roaming around in the older pages.
    >> Anonymous 01/28/10(Thu)11:14 No.13021
    >>13000
    why blender particulary?

    are you a proffessional of 3D arts?
    >> Anonymous 01/28/10(Thu)11:15 No.13022
    >>12493

    This dude has it all:
    >>13018
    >> Anonymous 01/28/10(Thu)11:16 No.13023
    >>13021
    stop

    we have this discussion every day
    take it outside and leave this thread alone

    thx
    >> Broseidon !8YimBiCYVg 01/28/10(Thu)11:18 No.13028
         File1264695529.png-(3 KB, 203x217, i shed a single tear.png)
    3 KB
    >>13023
    >an intellegent person on /3/
    >obviously not from /b/


    you sir, made my day
    >> Anonymous 01/28/10(Thu)11:20 No.13030
    >>13000
    Fuck, turn off your blender, I can't hear you.
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)11:21 No.13033
    >>13023
    agreed. stop wasting posts with fucking blender discussion.
    we stated that .obj is the end goal - if you work in something that can't export to .obj then and only then are you fucked.

    everything else... is fine.. use whatever the fuck you want to use.
    troll somewhere else with blender shit.
    >> #26 Anonymous 01/28/10(Thu)11:21 No.13035
         File1264695719.jpg-(53 KB, 550x573, skewered.jpg)
    53 KB
    >>13018
    A progress pic for the crowd :D
    Make note of the insanely bent ferris wheel! Not to mention the near-impossible light setting that makes it look straight anyway! :D:D:D
    >> Anonymous 01/28/10(Thu)11:22 No.13036
    >>13022
    wow thx

    to the person who saved the old thread
    if you read this could you please upload everything in a zip file so that i can download it, pretty please :)

    >>13028
    :)
    >> Anonymous 01/28/10(Thu)11:23 No.13038
    >>13035
    saved :)
    >> Mein 01/28/10(Thu)11:31 No.13045
    BTW does anyone have the original pic before everyone started calling dibs on it??
    >> Broseidon !8YimBiCYVg 01/28/10(Thu)11:32 No.13050
         File1264696333.jpg-(6 KB, 170x113, oh god.jpg)
    6 KB
    >>13045
    >>13045
    >> Anonymous 01/28/10(Thu)11:35 No.13056
    >>13045

    >>11373
    >>11382
    >> Anonymous 01/28/10(Thu)11:36 No.13058
         File1264696583.jpg-(71 KB, 480x344, lolcat-invisible-bike.jpg)
    71 KB
    >>13050
    here

    >>11373
    >>11382
    >> Anonymous 01/28/10(Thu)11:38 No.13061
         File1264696698.jpg-(9 KB, 180x158, overmind.jpg)
    9 KB
    >>13056
    >>13058
    >> Anonymous 01/28/10(Thu)11:39 No.13063
    how the hell is this supposed to all come together
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)11:39 No.13064
         File1264696777.jpg-(67 KB, 400x800, progress_4_2.jpg)
    67 KB
    Some new renders~
    First, the whole thing:
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)11:40 No.13066
         File1264696814.jpg-(225 KB, 1280x720, progress_4.jpg)
    225 KB
    >>13064
    ...and then a close-up
    >> Anonymous 01/28/10(Thu)11:41 No.13067
    >>13066
    Good work! The pipes/wires really adds flare to the whole thing :)
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)11:41 No.13068
    >>13063
    a lot of resize/rotate and squishing
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)11:42 No.13070
    >>13067
    yeah, I wanted to add some details because the reference is seriously small and all the detail comes from the texture of the concrete
    >> Anonymous 01/28/10(Thu)11:44 No.13074
    >>13070
    If someone makes a map out of this I'll snipe from there all the time >:D
    >> #23 !9N4nUN7jEY 01/28/10(Thu)11:56 No.13088
    >>13074
    Perhaps /g/ will some day. Let's finish the modeling first though lol
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)11:57 No.13089
    >>13066
    great stuff, i liike the warping on the top part - the misalignment of edges and so on. perhaps you should follow that through into the concrete support as well - chamfer the edges and give them some variation.
    >> Fewes 01/28/10(Thu)11:58 No.13091
         File1264697892.jpg-(2.85 MB, 2800x1600, 31uptodate.jpg)
    2.85 MB
    I'll do the part marked in orange (31).
    What are we supposed to do when we're finished?
    >> Anonymous 01/28/10(Thu)12:02 No.13096
    >>13091
    how about an orgy?
    >> Fewes 01/28/10(Thu)12:04 No.13098
    >>13096

    Sounds good to me, but I was thinking of whom to send the file to.
    >> Anonymous 01/28/10(Thu)12:04 No.13099
    >>13098
    zip it and upload it

    post link here :)
    >> Fewes 01/28/10(Thu)12:10 No.13106
    >>13099

    Okay, thanks.
    It doesn't have to be one single closed mesh, does it?
    >> Anonymous 01/28/10(Thu)12:13 No.13109
    >>13066
    p. enis what program is that?
    >> #8 rutgersfag !!HDoYySfakz9 01/28/10(Thu)12:23 No.13125
    number 8 reporting in, just have a quick question, how am I to fit the structure to #7, wouldn't it be better if #7 did the whole structure and I stuck to the ferris wheel and road (including supports)
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)12:27 No.13130
    >>13125
    i'm #7 so if you want i'll just build that whole thing, sure
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)12:28 No.13131
         File1264699714.jpg-(129 KB, 500x640, 37jsqloFrr35ggcvKscnEJSTo1_500.jpg)
    129 KB
    >>13106
    nope, can be as messy as you want.
    >> rutgersfag !!HDoYySfakz9 01/28/10(Thu)12:29 No.13135
    >>13130

    thanks for understanding, I was just wondering because the bottom has pipes leading into your part. If I had made them it might not have fit, thanks again.
    >> Anonymous 01/28/10(Thu)12:36 No.13149
    If you guys finish this, it could be awesome
    >> Anonymous 01/28/10(Thu)12:36 No.13150
    what is it going to end up with
    >> Anonymous 01/28/10(Thu)12:43 No.13164
    I have little doubt you'll create all the elements, but I have serious doubts about the finished product. Will it be textured or not? Will it be drawn over?
    >> rutgersfag !!HDoYySfakz9 01/28/10(Thu)12:44 No.13165
    >>13164

    someone archived the original thread, it will be a paintover
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)12:50 No.13178
    >>13109
    its 3ds max 2010
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)12:56 No.13186
         File1264701396.jpg-(652 KB, 2800x1600, collab_32.jpg)
    652 KB
    alright
    Ill do that little bridge on the left next. marked it in blue, number 32
    >> Fewes 01/28/10(Thu)13:02 No.13191
         File1264701758.png-(83 KB, 1680x1050, part31.png)
    83 KB
    Finished, that didn't take to long. Figure the less I make, the less I screw up. :3
    http://www.mediafire.com/?hjkht2nmxxy
    >> Anonymous 01/28/10(Thu)13:04 No.13193
    just a reminder

    if the guy who SAVED the ORIGINAL thread would please upload it it >>13018

    thx
    >> frog !!SpMxCIWJzZd 01/28/10(Thu)13:12 No.13204
    >>13193
    http://rapidshare.com/files/342512264/thread_1.rar.html
    >> Anonymous 01/28/10(Thu)13:33 No.13219
    Progress pics, n/3/rbs?
    >> Osprey 01/28/10(Thu)13:36 No.13220
         File1264703761.jpg-(186 KB, 1000x800, lol2.jpg)
    186 KB
    Part 15b.
    >> Osprey 01/28/10(Thu)13:38 No.13222
    >>13220
    inafter not bumping
    >> P. Enis !JnY88ep5OY 01/28/10(Thu)14:20 No.13257
    Lets use
    >>13244

    to continue
    >> !9N4nUN7jEY 01/28/10(Thu)15:28 No.13423
    Can someone archive this aswell?
    >> Anonymous 01/28/10(Thu)16:21 No.13521
    new thread here

    >>13244

    can someone please archive this?
    >> rutgersfag !!HDoYySfakz9 01/28/10(Thu)16:50 No.13577
    >>13521

    archived in pdf format



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